# extra

thumbnail: //cf.geekdo-images.com/images/pic1352240_t.jpg
image: //cf.geekdo-images.com/images/pic1352240.jpg
categories: Medieval
description:
Part of the Knizia tile-laying trilogy, this game is set in medieval Japan.  Players compete to gain the favor of three factions: samurai, peasants, and priests, represented by helmet, rice paddy, and Buddha tokens scattered about the board, which represents some of the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions (or all three at once!). Players can make lightning-quick strikes with horseback ronin and ships or approach more methodically. As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player with who has gained the most favor with the corresponding group.&amp;#10;&amp;#10;Gameplay continues until all the symbols of one type have been removed from the board or four symbols have been removed due to a tie for influence.&amp;#10;&amp;#10;At the end of the game, players compare captured symbols of each type, competing for majorities in each of the 3 types. Ties are not uncommon and are broken based on the number of other, &amp;quot;non-majority&amp;quot; symbols each player has collected.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic69366_t.jpg
image: //cf.geekdo-images.com/images/pic69366.jpg
categories: Card Game @@ Farming @@ Negotiation
description:
Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.&amp;#10;&amp;#10;As card games go, this one is quite revolutionary.  Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.  The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them.  To help players match their cards up, the game features extensive trading and deal making.&amp;#10;&amp;#10;The original German edition supports 3-5 players.&amp;#10;&amp;#10;The newest English version is from Rio Grande Games and it comes with the first edition of the first German expansion included in a slightly oversized box.  One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean.  This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza.&amp;#10;&amp;#10;Note: As mentioned above, the Rio Grande Games edition supports more players than the Amigo release, and also sports two-player rules.  You should keep that in mind when perusing the ratings.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2419375_t.jpg
image: //cf.geekdo-images.com/images/pic2419375.jpg
categories: Civilization @@ Negotiation
description:
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 10 victory points and win the game.&amp;#10;&amp;#10;Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think, houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.&amp;#10;&amp;#10;A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities - think, hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.&amp;#10;&amp;#10;Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.&amp;#10;&amp;#10;Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.&amp;#10;&amp;#10;Die Siedler von Catan was originally published by Kosmos and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed Catan to better represent itself as the core and base game of the Catan series. It has been re-published in two travel editions &amp;ndash; portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game.&amp;#10;&amp;#10;The Settlers of Catan is the original game in the Catan Series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2338267_t.jpg
image: //cf.geekdo-images.com/images/pic2338267.jpg
categories: Ancient @@ Civilization @@ Territory Building
description:
Regarded by many as Reiner Knizia's masterpiece, Tigris &amp;amp; Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.&amp;#10;&amp;#10;Part of what is considered Reiner Knizia's tile-laying trilogy.&amp;#10;&amp;#10;The Hans im Gl&amp;#195;&amp;#188;ck Verlags-GmbH version states it is for 2-4 players; the Mayfair Games version states it is for 3-4 players.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic196288_t.jpg
image: //cf.geekdo-images.com/images/pic196288.jpg
categories: Renaissance
description:
Another Reiner Knizia standby, this game plays very well with varying numbers of people.  The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards.  Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards.  The cards denote a commodity type and quantity/value.  The round ends when each player's ships are full, or the commodity card deck is exhausted.  After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total &amp;quot;cargo load&amp;quot;.&amp;#10;&amp;#10;Part of the Knizia auction trilogy.&amp;#10;One of the Knizia Florentine auction games.&amp;#10;&amp;#10; Related Games: &amp;#10;&amp;#10;&amp;#10;     Medici vs Strozzi (two-player version)&amp;#10;     Strozzi&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2037509_t.png
image: //cf.geekdo-images.com/images/pic2037509.png
categories: City Building @@ Economic @@ Negotiation
description:
This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections.  At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better.  All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.&amp;#10;&amp;#10;This game is #2 in the Alea big box series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic194176_t.jpg
image: //cf.geekdo-images.com/images/pic194176.jpg
categories: Card Game @@ Exploration
description:
Lost Cities is a card game in the Kosmos two-player series. The game consists of a single deck of cards of rank 2&amp;ndash;10 in 5 different colors with 3 special &amp;quot;handshakes&amp;quot; (&amp;quot;HS&amp;quot; in scoring examples below) in each suit. There is also a board which functions only to hold and organize discarded cards and is largely superfluous. Games last around 15 minutes. This is generally considered a good &amp;quot;couples&amp;quot; game and is often recommended for people with non-gamer partners.&amp;#10;&amp;#10;The object the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the 5 colors. On a player's turn they must always first play one card, either to an expedition or by discarding it to the appropriate discard pile, and then draw one card. There is a separate discard pile for each color and a player may draw the top card of any discard pile or the top card of the deck. Cards played to expeditions must be in ascending order but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.&amp;#10;&amp;#10;The game continues in this fashion with players alternating turns until the final card is taken from the draw pile. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total. Expeditions start at a value of -20 so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least 8 cards played into it. The player with the most points wins the game, but it is typical to play 3 matches and add your score from each to see who wins.&amp;#10;&amp;#10;Scoring example 1: an expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 minus the initial -20.&amp;#10;&amp;#10;Scoring example 2: an expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, minus the initial 20, &amp;times;3 for the 2 multipliers, plus the 20-pt bonus for playing 8+ cards.&amp;#10;&amp;#10;Scoring example 3: an expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 minus initial 20, &amp;times;2 for the multiplier.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic178078_t.jpg
image: //cf.geekdo-images.com/images/pic178078.jpg
categories: Exploration
description:
Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain.  Along the way, you find temples that require further uncovering and treasures.  Players attempt to score points for occupying temples and holding onto treasure.&amp;#10;&amp;#10;Tikal is the first game of the Mask Trilogy.&amp;#10;&amp;#10;Sequel:&amp;#10;&amp;#10;     Tikal II: The Lost Temple&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic582814_t.jpg
image: //cf.geekdo-images.com/images/pic582814.jpg
categories: Political
description:
The king lies near death, so the princes compete to dominate the kingdom and secure the throne by grabbing as much land as possible.  Each turn a card displays three actions that players can choose from: build a wall, move a wall (expanding your kingdom), place a knight, etc.  When more than one player chooses the same action, however, a bidding war takes place.  All kinds of bits come in this package&amp;mdash;walls, castles, knights, and a gorgeous game board that allows for variable setups.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic172332_t.jpg
image: //cf.geekdo-images.com/images/pic172332.jpg
categories: Card Game @@ Political
description:
This board game masquerading as a card game is about a conflict between two factions, the Rose and the Eagle. In each turn, players attempt to change the allegiance of one land district, contributing power cards to swing the conflict in their favor. Players also choose roles such as Diplomat, Traitor, and Builder that give them special abilities for that turn. The most potentially devastating role is that of the Verr&amp;auml;ter, or Traitor, which allows the player to change allegiances just as the conflict begins. Points are awarded for winning over districts, for taking certain roles, and for building counting-houses.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic73550_t.jpg
image: //cf.geekdo-images.com/images/pic73550.jpg
categories: Abstract Strategy @@ Medieval
description:
Torres is an abstract game of resource management and tactical pawn movement.  Players are attempting to build up castles and position their knights to score the most points each turn.  Players have a limited supply of knights and action cards that allow special actions to be taken.  Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.&amp;#10;&amp;#10;Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic180538_t.jpg
image: //cf.geekdo-images.com/images/pic180538.jpg
categories: Renaissance
description:
In this award-winning game, players take on the roles of Grandes in medieval Spain.  The king's power is flagging, and these powerful lords are vying for control of the various regions.  To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions.  After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.&amp;#10;&amp;#10;In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).&amp;#10;&amp;#10;A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round.&amp;#10;&amp;#10;The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1680709_t.jpg
image: //cf.geekdo-images.com/images/pic1680709.jpg
categories: Card Game @@ Fantasy @@ Mythology
description:
Colossal Arena/Titan: This is a strategic card game for 2 to 5 players: you play, not as combatants, but as spectators, cheering and betting on the melee ongoing in a fantasy arena/colosseum in which fantasy creatures are pitted against each other in battle!&amp;#10;&amp;#10;Each round one of the creatures will die. To decide which unlucky soul will be the victim, players put numbered power cards in front of the creatures, with the lowest one going to the graveyard.  The jockeying for position and strategic diplomacy in playing the numbered power cards can be intense - but what makes this game even more interesting is that the players' place bets throughout the game which will sometimes allow them to use a creature's special power in battle!&amp;#10;&amp;#10;The winner at the end of the game is the bettor who's raked in the most winnings - just another day in the life of a fantasy monster gambler.&amp;#10;&amp;#10;Titan: The Arena is actually a reworking of a Reiner Knizia game called Grand National Derby, but Avalon Hill's remake was quite significant from a gameplay standpoint.&amp;#10;&amp;#10;The Titan: The Arena printing is often confused with its namesake, Titan.  But other than the fact that they both use fantasy creatures as a general theme, there is very little that is similar between the two.&amp;#10;&amp;#10;Reimplemented by: Galaxy: The Dark Ages&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic592086_t.jpg
image: //cf.geekdo-images.com/images/pic592086.jpg
categories: Card Game @@ Murder/Mystery
description:
This game attaches an interesting theme to a fairly standard Rummy framework.  Playing Victims, Suspects, Scenes, and Evidence-melds, players try to build a case against various suspects for the famous Jack the Ripper serial murders.  Whichever suit has the most cards played in it when a player goes out is the guilty party, but if all the Victim cards come out before the end of the game, the Ripper might escape, giving the player who produced that card a significant point allowance.&amp;#10;&amp;#10;This is #1 in the Mystery Rummy series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic54775_t.jpg
image: //cf.geekdo-images.com/images/pic54775.jpg
categories: Abstract Strategy @@ Real-time
description:
The hexagonal board has several holes in it for the unique playing pieces.  Each player uses sand timers as his pieces, and a turn is simply to move to an adjacent space, flipping the timer in the process.  The number of times that each space on the board can be occupied is limited, but the more central spaces can have more traffic.  The object of the game is simply to have any of your pieces movable when your opponent's pieces are either locked in place, or out of sand.&amp;#10;&amp;#10;This game was originally part of project GIPF.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic149747_t.jpg
image: //cf.geekdo-images.com/images/pic149747.jpg
categories: Card Game @@ Economic
description:
Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game.  Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles.  He does this by putting a painting from his hand up for auction each turn.  He gets the money if some other player buys it, but must pay the bank if he buys it for himself.  After each round, paintings are valued by the number of paintings of that type that were sold.  The broker with the most cash after four rounds is the winner.&amp;#10;&amp;#10;Part of the Knizia auction trilogy.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic38466_t.jpg
image: //cf.geekdo-images.com/images/pic38466.jpg
categories: Bluffing
description:
What do bored English noblemen do with their free time?  Well, according to this Spiel des Jahres (1990) winner by Klaus Teuber, they like collecting old junk and then showing it off.  Players buy or steal various pieces of junk in the form of cards, trying to form the largest and oldest collection.  Built on a 'rock-paper-scissors' mechanism, this game gives all players a couple of choices each turn.  The trick is in guessing what your opponents are likely to do, and planning your choice accordingly -- only after everyone's decision is revealed do you know for certain whether you made the right one.&amp;#10;&amp;#10;Note: Hoity Toity (Uberplay, 2004) is for 3 to 6 players.&amp;#10;      Spionage! (G&amp;amp;RRR, 1992) is for 2 to 5 players&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic55970_t.jpg
image: //cf.geekdo-images.com/images/pic55970.jpg
categories: Fantasy @@ Trains @@ Transportation
description:
From the box: &amp;quot;Iron Dragon&amp;trade; takes railroading games where they have never gone before -- to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire.&amp;#10;&amp;#10;Based on the Empire Builder&amp;reg; system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends.&amp;quot;&amp;#10;&amp;#10;In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network.  Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards.&amp;#10;&amp;#10;In addition to the standard mechanics of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual).&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic192517_t.jpg
image: //cf.geekdo-images.com/images/pic192517.jpg
categories: Ancient @@ Bluffing @@ Card Game
description:
Caesar and Cleopatra is a two player card laying game where players assume the roles of these two great leaders. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independant and both try to influence Roman officials to support their cause.&amp;#10;&amp;#10;Players take turns and send their agents, i.e. play numbered cards from 1 to 5 to influence one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. Additionally they can play action cards like Assassins that take out opposing agents or scouts that reveal face-down agents. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to anymore of these cards.&amp;#10;&amp;#10;After each players turn, a card from the voting stack is revealed and the group of officials that is indicated on the card casts their vote. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack.&amp;#10;&amp;#10;The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic436693_t.jpg
image: //cf.geekdo-images.com/images/pic436693.jpg
categories: Economic @@ Trains @@ Transportation
description:
Epic Railroad Building in North America&amp;#10;&amp;#10;Discover a modern North American classic.  Celebrate one of our most vital and enduring passions: railroads.  Use your initial investment to build track.  Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand.  Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire.  Win the game by building the most effective railroad empire!&amp;#10;&amp;#10;The original and flagship of Mayfair's crayon-rails line allows players, using washable crayons, to draw their train routes over a map of North America.  Players start with an initial sum of money which they use to build short lengths of track during their first couple of turns.  For the rest of the game, players operate their trains over the track network drawn on the board to pick up and deliver loads to various cities, and then have the opportunity to add to their track network or improve their train.  The game uses demand cards which list three demands, each of a commodity to be delivered to a specified city for a given payoff.  Each player has three demand cards to provide opportunities for income.&amp;#10;&amp;#10;Each turn consists of an operations phase and a building phase.  During the operations phase, trains are moved to cities where commodities are picked up at no cost and moved to one of the cities on that player's demand cards.  When the commodity is delivered, the player receives the payoff and trades that demand card for a new one.  Event cards are mixed in the deck with the demand cards.  When an event card is drawn the instructions are followed.  During the building phase a player may pay to build more track or upgrade his train.&amp;#10;&amp;#10;A player wins by being the first to connect his track network to six of the seven major cities on the board and acquire $250,000,000 in cash on hand.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic399009_t.jpg
image: //cf.geekdo-images.com/images/pic399009.jpg
categories: Card Game @@ Mafia
description:
Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play.  Every player controls a 'family' and plays various cards to off other players' family members.  In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread.  Either way, the last family standing is victorious.&amp;#10;&amp;#10;Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.&amp;#10;Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.&amp;#10;&amp;#10;In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic260745_t.jpg
image: //cf.geekdo-images.com/images/pic260745.jpg
categories: Abstract Strategy
description:
Chess is a two-player, abstract strategy board game that represents medieval warfare on an 8x8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. Chess is one of the most popular games in the world, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Between two highly skilled players, chess can be a beautiful thing to watch, and a game can provide great entertainment even for novices. There is also a large literature of books and periodicals about chess, typicially featuring games and commentary by chess masters.&amp;#10;&amp;#10;The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from a similar, much older game of Indian origin. The tradition of organized competitive chess began in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886. The current World Champion is Magnus Carlsen, Norway. Chess is also a recognized sport of the International Olympic Committee.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1513085_t.jpg
image: //cf.geekdo-images.com/images/pic1513085.jpg
categories: Card Game @@ Economic
description:
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.&amp;#10;&amp;#10;The &amp;#195;&amp;#156;berplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.&amp;#10;&amp;#10;The Gryphon 2009 Edition uses the &amp;Uuml;berplay art for the faces of the property cards, while replacing most other art.  The rules are the same as the &amp;Uuml;berplay edition, with the exception of the rounding rule.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic331968_t.jpg
image: //cf.geekdo-images.com/images/pic331968.jpg
categories: Print & Play @@ Racing
description:
In this wacky Cheapass title, players are Sous Chefs trying to get to the top floor of a skyscraper by scaling the outside.  However the maniacal Devil Bunny is hopping about in a mad lust for blood thinking he'll get a ham by knocking you off.  Yeah, right, whatever.  Players seek to move their two markers along a wide-ish track.  The trick is that your pieces can only move diagonally, and your movement points are somewhat dictated by dice.  Plus, when you roll a certain number, the Devil Bunny lands on the leading player, which knocks him off the building and perhaps into the person below him.  Oh my.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic169494_t.jpg
image: //cf.geekdo-images.com/images/pic169494.jpg
categories: Card Game
description:
Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.&amp;#10;&amp;#10;The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination &amp;mdash; single card, pair of cards, sequence of pairs, full house, etc. &amp;mdash; or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.&amp;#10;&amp;#10;The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses &amp;mdash; but the bonuses are what drive the game. At the start of a round, each player can call &amp;quot;Tichu&amp;quot; prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call &amp;quot;Grand Tichu&amp;quot; after looking at only her first eight cards for a &amp;plusmn;200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).&amp;#10;&amp;#10;The first team to 1,000 points wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic129430_t.jpg
image: //cf.geekdo-images.com/images/pic129430.jpg
categories: Card Game @@ Science Fiction
description:
This game is a successor to the popular Bohnanza but is less complex and is not based on trading.&amp;#10;&amp;#10;Players attempt to collect 30 points in &amp;quot;trophies&amp;quot; to win the game. This is accomplished by working with up to two collections of space beans - 1 public (face-up) and 1 secret (face-down).&amp;#10;&amp;#10;The primary mechanic is drawing beans, placing them in one of your collections (public or secret) if you have any matching cards to play, then passing your entire hand to the player on your right. If you compile a collection that contains a number of beans equal to the number value on one of beans in the collection, you may redeem the collection for the same amount of points on that card.&amp;#10;&amp;#10;For example: If a player has three violet beans, and one of them has a value of 3, that collection can be converted for three trophy points. The card numbered 3 would go into the trophy pile, and the other cards into the discard pile.&amp;#10;&amp;#10;Space Beans is part of the Bohnanza family of games.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2405641_t.jpg
image: //cf.geekdo-images.com/images/pic2405641.jpg
categories: Card Game
description:
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.&amp;#10;&amp;#10;At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic404651_t.jpg
image: //cf.geekdo-images.com/images/pic404651.jpg
categories: Word Game
description:
In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard.  Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses.  But a word can only be played if it uses at least one already-played tile or adds to an already-played word.  This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.&amp;#10;&amp;#10;Skip-a-cross was licensed by Selchow &amp; Righter and manufactured by Cadaco. Both games have identical rules but Skip-a-cross has tiles and racks made of cardboard instead of wood. The game was also published because not enough Scrabble games were manufactured to meet the demand.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2420293_t.jpg
image: //cf.geekdo-images.com/images/pic2420293.jpg
categories: Civilization @@ Expansion for Base-game @@ Exploration @@ Nautical @@ Negotiation
description:
This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Additionally, several different editions exist; 4th edition is the most recent. Editions should only be used with same edition, otherwise the purchase of adapter kit is required.&amp;#10;&amp;#10;Part of the Catan Series.&amp;#10;&amp;#10;This game requires The Settlers of Catan.  Ideally, using the same publisher and edition of the game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic183805_t.jpg
image: //cf.geekdo-images.com/images/pic183805.jpg
categories: Bluffing @@ Spies/Secret Agents
description:
The game board in Heimlich &amp;amp; Co. is an oval movement track, with points allocated to the various spaces. Seven differently colored &amp;quot;spies&amp;quot; are placed on the board. On a player's turn, he rolls a dice, then moves any combination of characters forward that number of spaces. The newly-moved spies then score points based on their new location. However, the trick here is that each player's color isn't known until the end of the game, so players are encouraged to deduce which color belongs to whom.&amp;#10;&amp;#10;Heimlich &amp;amp; Co. includes advanced rules which allow players to score more points at the end of the game for correctly guessing everyone's identity. (&amp;quot;Heimlich&amp;quot;, by the way, is a German adjective meaning secretly and slyly, so Heimlich &amp;amp; Co. translates as Clandestine and Company!)&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic234334_t.jpg
image: //cf.geekdo-images.com/images/pic234334.jpg
categories: Card Game
description:
In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.&amp;#10;&amp;#10;To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.&amp;#10;&amp;#10;In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!&amp;#10;&amp;#10;6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic636868_t.jpg
image: //cf.geekdo-images.com/images/pic636868.jpg
categories: Bluffing @@ Card Game @@ City Building @@ Fantasy @@ Medieval
description:
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.&amp;#10;&amp;#10;Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.&amp;#10;&amp;#10;On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.&amp;#10;&amp;#10;The expansion Citadels:  The Dark City was initially released as a separate item, but the second edition of the game from Hans im Gl&amp;uuml;ck (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion. With Dark City, Citadels supports a maximum of eight players.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic143493_t.jpg
image: //cf.geekdo-images.com/images/pic143493.jpg
categories: Arabian @@ Bluffing @@ Fantasy @@ Medieval
description:
After the immediate response to Richard Breese's Keydom at Essen 1999, Hans im Gl&amp;#195;&amp;#188;ck Verlags-GmbH contracted to take the basic game idea and produce a version of the game.  Aladdin's Dragons, or Morgenland in the original German, is the product of their cooperation.&amp;#10;&amp;#10;The game features players putting numbered bidding chips face-down onto the board sequentially.  After the players have placed all of their chips, then each of the areas is resolved.  The bottom part of the board is where players attempt to gather treasure tokens, which is the overall currency of the game.  The middle part of the board features a number of special actions, which help the players cast spells, trade in their resource tokens, or block other players' actions.  The top part of the board is where players use treasure tokens to purchase artifacts, and the player who can collect the most artifacts by the end of the game will be the victor.&amp;#10;&amp;#10;Won Games Magazine Game of the Year award in 2001.&amp;#10;&amp;#10;Re-implements:&amp;#10;&amp;#10;    Keydom&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;    Aladdin's Dragons (card game version by same name as board game)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Microbadges:    (Buy One)&amp;#10;&amp;#10;      Aladdin's Dragons fan&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic730576_t.jpg
image: //cf.geekdo-images.com/images/pic730576.jpg
categories: Abstract Strategy @@ Arabian
description:
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.&amp;#10;&amp;#10;Publisher's Description&amp;#10;From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.&amp;#10; In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.&amp;#10; Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.&amp;#10;&amp;#10;Through the Desert is part of the so called Knizia tile-laying trilogy.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic698919_t.jpg
image: //cf.geekdo-images.com/images/pic698919.jpg
categories: Abstract Strategy
description:
GIPF is a strategic game for two players based on a classic concept:  in turns, players introduce one piece into play until achieving four-in a-row.  Players then remove their row and capture any of their opponent's pieces which extend that row.  This principle of capturing pieces creates each time again completely changed situations on the board.  The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play.&amp;#10;&amp;#10;GIPF is not only the name of a game, but of a project as well.  This project concerns a group of games and extra pieces that will follow step by step.  Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF.  It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.&amp;#10;&amp;#10;This game is part of project GIPF.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;      Boardspace.net Real time, against humans or robot players&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic696349_t.jpg
image: //cf.geekdo-images.com/images/pic696349.jpg
categories: Abstract Strategy
description:
In this third addition to the GIPF Project players compete to acquire sets of multi-colored balls.  This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board.  A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board.  In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.&amp;#10;&amp;#10;This game is part of project GIPF.&amp;#10;&amp;#10;Home Page: http://www.gipf.com/zertz/index.html&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic472535_t.jpg
image: //cf.geekdo-images.com/images/pic472535.jpg
categories: Card Game @@ Fantasy @@ Maze
description:
Part of the Ravensburger Labyrinth Games series. Lay square labyrinth cards showing fantasy symbols like a griffin, dragon, scroll, key, gems, etc.  When a symbol on the card you just laid is directly connected to one or more identical symbols on other cards, you can take those cards (but not the one you just laid), as long as the labyrinth does not become disjoint.  You only hold 2 cards and draw after laying.  Game ends when the draw pile is finished, most cards collected wins.  A children's game that is fun enough as a filler for adults.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic21060_t.jpg
image: //cf.geekdo-images.com/images/pic21060.jpg
categories: American Civil War @@ Wargame
description:
A low complexity game of a variety of civil war battles.  Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders).  Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.&amp;#10;&amp;#10;This game is the first to use what would evolve into Richard Borg's Command and Colors system.&amp;#10;&amp;#10;The game rules include the following scenarios:&amp;#10;First Bull Run--21st July, 1861&amp;#10;Pea Ridge--7th March, 1862&amp;#10;Kernstown--23rd March, 1862&amp;#10;Shiloh--6th April, 1862&amp;#10;Gaines Mill--27th June, 1862&amp;#10;Brawner's Farm--28th August, 1862&amp;#10;Antietam--17th September, 1862&amp;#10;Fredericksburg--13th December, 1862&amp;#10;Murfreesboro--31st December, 1862&amp;#10;Chancellorsville--3rd May, 1863&amp;#10;Gettysburg--2nd July, 1863&amp;#10;Gettysburg--3rd July, 1863&amp;#10;Chickamauga--20th September, 1863&amp;#10;New Market--15th May, 1864&amp;#10;New Hope Church--25th May, 1864&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1306997_t.jpg
image: //cf.geekdo-images.com/images/pic1306997.jpg
categories: City Building @@ Renaissance
description:
Players attract artists and scholars trying to become the most prestigious family in Florence. Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although most will be earned by playing profession cards to generate work points. There are a variety of professions such as astronomers, organists and architects. Each is attracted to a particular combination of building, landscape feature, and social freedom. The more the player can match these preferences then the more work points are generated. If a player satisfies the minimum requirement of work points, which increases each round, then the work can be created and the player can then trade the work points for cash and/or victory points.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic166782_t.jpg
image: //cf.geekdo-images.com/images/pic166782.jpg
categories: Trains
description:
Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible.  Players start with a number of trains ringing the board.  Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around.  However, players score double for city connections, which are the stations in the center of the board.&amp;#10;&amp;#10;The game was originally issued as Iron Horse (not to be confused with Iron Horse).&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;&amp;#10;     Cable Car&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic63290_t.jpg
image: //cf.geekdo-images.com/images/pic63290.jpg
categories: Expansion for Base-game @@ Political @@ Renaissance
description:
In a single package, The El Grande Expansions combines English versions of both of the El Grande expansions released up to that point. Both expansions change the game significantly and may be used independently or together.&amp;#10;&amp;#10;The first expansion is King and Intrigue, which combines the priority cards and action cards into one single mechanism.  This changes the game extensively, so that many describe it as a different game played with the El Grande board.  The package includes all of the cards from the German version K&amp;#195;&amp;#182;nig &amp; Intrigant as well as some, although not all, of the additional cards released under the German title K&amp;#195;&amp;#182;nig and Intrigant: Players' Edition.&amp;#10;&amp;#10;The second expansion included in the package is the Grand Inquisitor and Colonies, which adds four new regions and two new actions, making seven total actions when used with the basic game's five.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic154433_t.jpg
image: //cf.geekdo-images.com/images/pic154433.jpg
categories: Card Game @@ Racing
description:
One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance.&amp;#10;&amp;#10;Re-implements:&amp;#10;&amp;#10;    Touring&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;    Grass&amp;#10;    Pain Doctors&amp;#10;    Race Cards (Darrell Waltrip Presents Race Cards, The Stock Car Racing Game)&amp;#10;    Online: Internet Card Game&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     CCG Workshop (no longer available)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic669979_t.jpg
image: //cf.geekdo-images.com/images/pic669979.jpg
categories: Abstract Strategy
description:
Quarto! has a 4x4 board and 16 pieces. Each piece has four dichotomous attributes &amp;ndash; color, height, shape and consistency &amp;ndash; so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic338410_t.jpg
image: //cf.geekdo-images.com/images/pic338410.jpg
categories: Adventure @@ Exploration @@ Fantasy @@ Fighting @@ Miniatures
description:
HeroQuest is Milton Bradley's approach to a Dungeons &amp;amp; Dragons-style adventure game.  One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander.  Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests.  Plastic miniatures and 3-D furniture make this game very approachable.  Expansions were also released for this system.&amp;#10;&amp;#10;The HeroQuest series consists of the main game and a number of expansions.&amp;#10;&amp;#10;This game was made in cooperation with Games Workshop who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book.&amp;#10;&amp;#10;Other sources of HeroQuest supplements which are available (in some cases online.)&amp;#10;&amp;#10;&amp;#10;     Adventures Unlimited # 05 &amp;quot;The Inn of Chaos&amp;quot;&amp;#10;     Vindicator Vol 1,    # 02 &amp;quot;Review: Quest Pack for the Elf&amp;quot; &amp;quot;HeroQuest Hall of Foes I&amp;quot;&amp;#10;     Vindicator Vol 1,    # 03 &amp;quot;Review: Barbarian Quest Pack&amp;quot; &amp;quot;HeroQuest Hall of Foes II&amp;quot;&amp;#10;     Vindicator Vol 1,    # 04 &amp;quot;HeroQuest Variants&amp;quot;&amp;#10;     Vindicator Vol 1,    # 5a &amp;quot;The Rogue&amp;quot;&amp;#10;     Vindicator Vol 2,    # 03 &amp;quot;HeroQuest Treasure Cards&amp;quot;&amp;#10;     Fractal Spectrum     # 13 &amp;quot;HeroQuest: A Notch Above&amp;quot;&amp;#10;     Fractal Spectrum     # 17 &amp;quot;HeroQuest Hall of Foes III&amp;quot;&amp;#10;     White Dwarf          #115 &amp;quot;The Eyes of Chaos part 1&amp;quot;&amp;#10;     White Dwarf          #134 &amp;quot;The Halls of Durrag-Dol&amp;quot;&amp;#10;     White Dwarf          #145 &amp;quot;The Eyes of Chaos part 2&amp;quot;&amp;#10;     Marvel Comic         Marvel Winter Special &amp;quot;Revenge of the Weatherman&amp;quot;&amp;#10;     The Screaming Spectre by Dave Morris: &amp;quot;Running the Gauntlet&amp;quot;&amp;#10;     The Tyrant's Tomb by Dave Morris: &amp;quot;A Growl Of Thunder&amp;quot;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic149717_t.jpg
image: //cf.geekdo-images.com/images/pic149717.jpg
categories: Ancient @@ Card Game @@ Deduction
description:
Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag.&amp;#10;&amp;#10;This is a rethemed version of Schotten-Totten with different graphics and wooden flag bits in place of the boundary stone cards.  Game play is identical, except the cards run from 1 to 10 (not 9), you hold seven cards in your hand (not 6), and the rule that stones may only be claimed at the start of your turn is presented as an &amp;quot;advanced variant&amp;quot;. Also the tactics cards were introduced by Battle Line; these cards were only added to later editions of Schotten-Totten.&amp;#10;&amp;#10;Some have reported that the production quality of the cards is inferior to the Schotten-Totten cards, however, for most readers Battle Line will be much easier to find in stores.  In the second edition of GMT's Battle Line the card quality is higher.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic541604_t.jpg
image: //cf.geekdo-images.com/images/pic541604.jpg
categories: Card Game @@ Religious
description:
The groovy card game that's kind of like dominoes (only better!) Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played kind of like dominoes, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1909256_t.jpg
image: //cf.geekdo-images.com/images/pic1909256.jpg
description:
In Chrononauts, each player becomes a time traveler, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history, doing all those things people have always dreamed of using a time machine to do: Visiting the great moments of the past, peeking into the future, collecting up impossible artifacts and priceless works of art (at the moment just before history records their destruction), coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. How would the timeline be different if Lincoln and JFK had not been assassinated? And is that the version of reality that you came from originally... the one you must return to in order to win? It's all packed into a fast and easy Fluxx-style card game that will take you to the beginning of time and back again.&amp;#10;&amp;#10;Prequel:&amp;#10;&amp;#10;&amp;#10;     Early American Chrononauts - can be played together in a combined game.&amp;#10;&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;&amp;#10;     Chrononauts: Lost Identities&amp;#10;     Chrononauts: The Gore Years&amp;#10;     several promo cards, though many of these are available in the current base game&amp;#10;&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;&amp;#10;     Back to the Future: The Card Game&amp;#10;&amp;#10;&amp;#10;

categories:
Bluffing @@ Card Game @@ Deduction @@ Educational @@ Political @@ Science Fiction @@ World War I @@ World War II


thumbnail: //cf.geekdo-images.com/images/pic166867_t.jpg
image: //cf.geekdo-images.com/images/pic166867.jpg
categories: Medieval
description:
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.&amp;#10;&amp;#10;During a game of Carcassonne, players are faced with decisions like: &amp;quot;Is it really worth putting my last meeple there?&amp;quot; or &amp;quot;Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?&amp;quot; Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic671335_t.jpg
image: //cf.geekdo-images.com/images/pic671335.jpg
categories: Pirates @@ Racing
description:
Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.&amp;#10;&amp;#10;To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both.&amp;#10;&amp;#10;When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic147372_t.jpg
image: //cf.geekdo-images.com/images/pic147372.jpg
categories: Ancient
description:
In 375 A.D., Attila's mounted Huns overran Europe causing the Germanic tribes in their path to flee and penetrate the outer provinces of the declining Roman empire. In Attila, the players influence the migrations of the Germanic tribes to the Roman empire. The winner is the player who has exerted the best influence on the most successful of the tribes.&amp;#10;&amp;#10;Players have a hand of cards which correspond to the invading tribes. A turn consists firstly of playing a card and placing the matching tribal marker onto an area of the board, expanding from their start areas, then secondly either repeating this or increasing their influence in that tribe. If a province now contains 5 tribal markers in total, war breaks out between the tribes. The basic strength of each tribe is the number of markers there, but each player can add matching cards from their hand to boost this. The weakest tribe is eliminated (or rather, all tribes with the lowest total), leaving the province at peace and with no possibility of further tribal markers being added. Scoring occurs four times during the game at the end of each century; the first century ends after one war, the second after a further two and so on. The player with the most influence in each tribe scores 1 point for each tribe marker, the player in second place scores one point per area the tribe is in (thus if there is only one tribal marker of one sort in each area both 1st and 2nd will score the same). The influence a player gains increases in each century, so large swings in control are possible.&amp;#10;&amp;#10;Players are thus aiming to expand tribes in which they have the most influence (and conversely, are gaining influence in the tribes they expand) whilst at the same time trying to manipulate the timing and provinces where wars happen with a view to protecting their own favoured tribes and eliminating others. Gameplay is therefore not just about playing out as many of 'your' tribes as you can as you will need matching cards to defend with, and in any case may simply not have the right cards in hand. And sometimes you will want to provoke a conflict, for example by adding a tribe you don't have much influence in to finish an area where one of your favoured tribes is strong.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic897161_t.jpg
image: //cf.geekdo-images.com/images/pic897161.jpg
categories: Deduction @@ Medieval @@ Murder/Mystery @@ Religious
description:
Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction!&amp;#10;&amp;#10;The Days of Wonder edition came out in 2003.  The 2007 reprint included the Pilgrims' Chronicles expansion.&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;    The Pilgrims' Chronicles&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2420315_t.jpg
image: //cf.geekdo-images.com/images/pic2420315.jpg
categories: Expansion for Base-game @@ Medieval @@ Negotiation
description:
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.&amp;#10;&amp;#10;Belongs to the Catan Series.&amp;#10;&amp;#10;The game changes the base game in three main ways:&amp;#10;&amp;#10;First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.&amp;#10;&amp;#10;Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)&amp;#10;&amp;#10;Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1629288_t.jpg
image: //cf.geekdo-images.com/images/pic1629288.jpg
categories: Ancient @@ Card Game @@ City Building
description:
In Babel, each player makes use of members of various tribes of the ancient world to build temples, exploit (or exterminated) their opponent's work force, destroy or steal their opponent's temples and otherwise do whatever it takes to build the tallest temples to win the game.&amp;#10;&amp;#10;The game plays out on a small game board representing regions of 5 ancient civilizations, Medes, Sumerians, Hitites, Persians, and Assyrians.  Each player will be dealt a hand of cards (consisting of 5 types corresponding to the above tribes).  Players themselves are represented by stone figures.  Temple cards will be made available at the side of the board for building throughout the game.  On his or her turn, a player may discard a card to move to the corresponding region, place a card on the region they are currently located, build a temple by having tribesmen equal to the number or level on the temple card AND having built the previous (lower) temple level, move tribesmen from one region to another, or perform a skill action unique to each tribe.  Players may perform any and all actions available to them, being able to perform most actions as many times as they wish and saving any number of unplayed cards for subsequent turns.&amp;#10;&amp;#10;A big component of this game is placing your tribe cards in sets. Skills can only be used if a set of three (or more) cards is at the same location as the player marker.  By discarding one of the cards of a set, the skill may be used.  No matter the tribe, performing this action can force the opponent to discard half their hand.  Other skills, such as robbing a temple from an opponent, skipping a level on a temple build, destroy an opposing temple, etc. are specific to the tribe activated.&amp;#10;&amp;#10;Game play progresses until one of two conditions is met: if a player builds 15 points (or levels) of temples before the opposing player builds at least 10 points, that player wins.  If the opponent [i]does have[/i] more than 10 points, the game continues until one player reaches 20 points (in which case he or she wins) OR one player subsequently drops below 10 (in which case he or she loses).&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic209268_t.jpg
image: //cf.geekdo-images.com/images/pic209268.jpg
categories: Card Game
description:
Cosmic Eidex is an intriguing little trick-taking game for 3 players. The deck consists of 36 cards, 6 thru Ace, in four suits: Hearts (red), Lizard (green), Raven (black) and Stars (yellow). The Cosmic characters are the heart of the game, providing each player with a special Cosmic power. Each player draws one randomly at game start.&amp;#10;&amp;#10;In Cosmic Eidex, the idea is to take either the most points or the least points (designated by the trump and rank of the cards that you take each hand), to earn a victory point. If in a hand, one player exceeds 100 card points, then the other two players get 1 victory point each. If one player takes all of the tricks, she receives 2 victory points. Seven victory points wins the game.&amp;#10;&amp;#10;Cosmic Eidex is a mutation of the ages-old Swiss trick-taking card game Jass. Like Skat, the traditional German trick-taking card game, it is a three-player game.&amp;#10;&amp;#10;The Cosmic-like powers each player is given are relatively weak. Most allow the player to break one of the rules once per game (before, during or after), some can be used multiple times. You don&amp;rsquo;t need to know every characters' powers, just the powers of the three characters used in the current game. There are as many character/power possibilities as there are cards, but wise card play usually outweighs their influence.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic229683_t.jpg
image: //cf.geekdo-images.com/images/pic229683.jpg
categories: Card Game @@ Fighting @@ Racing @@ Science Fiction
description:
From the Steve Jackson Games website and the Car Wars: The Card Game rulebook...&amp;#10;&amp;#10;Car Wars: The Card Game is the game of car-to-car combat.  In the near future, combat between armed and armored cars will be an arena sport.  You shoot at the other cars, trying to destroy their tires and armor.  The last player with an operating car is the winner!&amp;#10;&amp;#10;In each battle, or duel, the players play cards to damage each others' cars.  When one side of a player's car is breached (the armor on that side is destroyed), the car's driver may be attacked!  If a car's driver is disabled and unable to operate his car, the player who disabled him scores a kill.  (Note that the driver will be back for the next duel!  Only the car is killed.)  When only one car is left (or when time runs out), the duel is over.  New duels continue until one player has scored 60 points to become an Ace!&amp;#10;&amp;#10;This game can be played by 2 to 6 players, ages 10 and up.&amp;#10;&amp;#10;This game is fully compatible with Battle Cattle: The Card Game! Combine the two... take your hot rod out to the pasture and go gunning for Bossy... but remember, Bossy shoots back!&amp;#10;&amp;#10;Part of the Car Wars Series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1100790_t.jpg
image: //cf.geekdo-images.com/images/pic1100790.jpg
categories: Animals @@ Prehistoric @@ Science Fiction
description:
217,453,883 years, seven months and 26 days before our time, the first dinosaurs left their home in the sea and climbed onto the land. The ever-changing climate was their first adversary, forcing them to remain constantly on the move. But weather was not their only problem. In order to survive and flourish, they had to evolve, and to do it quickly!&amp;#10;&amp;#10;In Evo, you control the survival and evolution of a species of dinosaurs called Dinos. You guide their migrations to temperate climates, you acquire the perfect genes to develop your Dinos and mutate them, and you push out other creatures that have yet to learn the meaning of the term &amp;quot;dominant species&amp;quot;. At the end of the game, you and your Dinos will not be the winners unless you've evolved more quickly and successfully than everyone else.&amp;#10;&amp;#10;Each turn is divided into six phases, in which Dinos move, fight, reproduce and evolve to ensure that their species has the characteristics to survive the various perils of  prehistoric life. Players earn and spend mutation points to adapt their species for survival &amp;ndash; but don't spend all of them as the remainder are counted to determine the winner.&amp;#10;&amp;#10;With every round of play a meteor moves one step closer to earth. When the meteor strikes (determined partly by dice), the game ends!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1494028_t.jpg
image: //cf.geekdo-images.com/images/pic1494028.jpg
categories: Card Game @@ Humor @@ Party Game @@ Real-time
description:
Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card.&amp;#10;&amp;#10;The second edition, published in 1995, features an expanded card set.&amp;#10;&amp;#10;The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet.&amp;#10;&amp;#10;See Also&amp;#10;&amp;#10;&amp;#10;    Dark Cults&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic318943_t.jpg
image: //cf.geekdo-images.com/images/pic318943.jpg
categories: Dice @@ Real-time @@ Word Game
description:
'Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid.  When the timer runs out, players compare their lists of words and remove any words found by multiple players.  Points are then awarded for remaining words, depending on how many letters are in the word.  (In the original Boggle, all words must contain 3 or more letters to score points.)&amp;#10;&amp;#10;An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words!&amp;#10;&amp;#10;A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5&amp;times;5 grid of letters and forces players to search for longer words).&amp;#10;&amp;#10;Boggle is a word dice game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic450409_t.jpg
image: //cf.geekdo-images.com/images/pic450409.jpg
categories: Negotiation @@ Renaissance
description:
In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa.  Flexible rules allow for negotiating almost everything in the game.&amp;#10;&amp;#10;The Traders of Genoa version of this game is #6 in the Alea big box series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic185695_t.jpg
image: //cf.geekdo-images.com/images/pic185695.jpg
categories: Card Game
description:
Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands.&amp;#10;&amp;#10;In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic234329_t.jpg
image: //cf.geekdo-images.com/images/pic234329.jpg
categories: Card Game @@ Zombies
description:
Game Synopsis: Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different. &amp;#10;Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie).&amp;#10;&amp;#10;Awards&amp;#10;&amp;#10;1998 Origins Award Nominee: Best Traditional Card Game&amp;#10;2003 Listed in GAMES Magazine's GAMES 100&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     GameTable Online (free, multiplayer, real-time)&amp;#10;&amp;#10;&amp;#10;Versions&amp;#10;&amp;#10;&amp;#10;     1998 cardstock version (out of print)&amp;#10;     2003 Special Edition (color) as Lord of the Fries De-lux&amp;#10;     2008 Third Edition (color)&amp;#10;&amp;#10;&amp;#10;Third Edition card count - 12 Drink, 12 Bun, 12 Fries, 12 Veggies, 12 Cow, 10 Bird, 8 Cheese, 8 Sauce, 8 Fish, 4 Pie&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic113990_t.jpg
image: //cf.geekdo-images.com/images/pic113990.jpg
categories: Abstract Strategy
description:
Second in the seemingly choose-random-words-for-a-plot Devil Bunny series, the idea behind this game is, frighteningly enough:&amp;#10;&amp;#10;You and your friends are honest, hard working taffy pulling machines working in Devil Bunny's taffy factory.  Devil Bunny hates the Earth, for reasons best left known to people who bother to think about such things, and has decided to have his revenge by releasing upon this world the most unsatisfying brand of saltwater taffy known to man.  You and your friends have devised a way to stop him, however.  By luring cute and cuddly little squirrels into the factory and getting them to gum up your works (presumably doing unpleasant things to the squirrel, too) you think you might be able to break yourself, thus foiling Devil Bunny's plot.  Sure, it's a half baked idea, but you're taffy pulling machines, not scientists.  Besides, Devil Bunny's plot isn't likely to succeed anyway.&amp;#10;&amp;#10;The game focuses on distribution of tokens (representing squirrels) in a linear fashion eventually leading to your machine.  However, on certain rolls of the dice, Devil Bunny will come out onto the board and repair (remove tokens from) a machine.  Wacky, fun, quick.&amp;#10;&amp;#10;Awards&amp;#10;&amp;#10;&amp;#10;    2001 Origins Award Nominee: Best Abstract Board Game&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1666722_t.jpg
image: //cf.geekdo-images.com/images/pic1666722.jpg
categories: Dice @@ Fantasy @@ Maze @@ Racing
description:
The aim is to collect 6 different key stones and return to the hub, where you need to enter exactly at your own number. Then you should NOT draw your own piece of paper from &amp;quot;the Source of the Fear&amp;quot;.&amp;#10;The game uses a VHS video tape as a 'video clock' giving the players one hour to complete the game, which is interrupted now and then by the Gatekeeper on the video, who says what the current user may or must do. This makes the game quick and stressful, as you want to conclude you turn as fast as possible, so you won't be the player affected by the Gatekeeper.&amp;#10;It's a modular game board that allows for several different setups.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic73098_t.jpg
image: //cf.geekdo-images.com/images/pic73098.jpg
categories: Card Game
description:
Triology is a melding of SET and rummy.  Each turn players look for SETs in their hand of nine cards, drawing if they cannot lay down a SET.  Players may also poach off of other players SETS if they contribute at least two new cards.  Hands Off! cards prevent this, and players score points for the number of SETs scored when a player runs out of cards.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic277892_t.jpg
image: //cf.geekdo-images.com/images/pic277892.jpg
description:
AKA 'James Ernest Writes Off Another Trip To VEGAS'.  In this game you move around a Monopoly type board.  There are three types of spaces on the board, Casino, Draw/Showdown and Penalty.  Each player starts with $500, 15 personal counters used for marking sweepstakes and laps and 5 cards dealt from a standard deck of cards.&amp;#10;&amp;#10;On casino spaces you get to play a casino game to try to win more money.  After playing a casino game you can buy sweepstakes tickets in that casino.&amp;#10;&amp;#10;On penalty spaces you pay a penalty to the casino then you may buy sweepstakes tickets.  Sweepstakes tickets are used at the end of the game to try to win each casinos pot.&amp;#10;&amp;#10;You can stop on draw/showdown spaces when you pass them in lieu of moving your whole dice total.  If you chose to draw you draw a card and place it in front of you.  It is considered part of your hand.  If you choose showdown all players show their hands and the player who holds the best poker hand receives the pot generated by sweepstakes ticket sales.  5 new cards are then dealt to each player.&amp;#10;&amp;#10;The game ends on the next showdown after all player has gone 4 (3 with 5 or 6 players) laps around the board.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic72658_t.jpg
image: //cf.geekdo-images.com/images/pic72658.jpg
categories: Card Game @@ Memory @@ Number
description:
Flinch is played with a deck of 150 cards numbered 1-15. Players are allowed to play cards in sequence (building up from 1 to 15) to piles formed in the center of the table. &amp;quot;1&amp;quot; cards must be played to start the piles, but others may be played or held at the player's discretion. Cards may be played from a number of sources: a player's hand (five cards to start), a player's &amp;quot;game pile&amp;quot; (a stack of 10 cards of which only the top card is face up and playable), or a player's &amp;quot;reserve piles&amp;quot; (whenever a player passes or completes a turn, they must add a card from their hand to their reserve piles - up to five reserve piles may be formed). Hands are continually replenished with new sets of five cards during the game. The object is to play all 10 cards from game pile to the center of the table.&amp;#10;&amp;#10;Flinch is based on the traditional card game Spite 'N' Malice.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic149643_t.jpg
image: //cf.geekdo-images.com/images/pic149643.jpg
categories: Card Game @@ Exploration @@ Science Fiction @@ Space Exploration
description:
Starship Catan is a two-player card game that is thematically similar to Starfarers of Catan, but has different game play.  Players explore randomly shuffled decks of cards looking for potential colonies, good trading deals, opportunities to help planets, and either avoid or combat pirates.  Players can upgrade their ships' systems, including weapons to combat the pirates, thrusters to be able to explore further each turn, scanners to see (and avoid) cards that are coming up, and several others.  Victory points are earned by establishing colonies, building upgraded ship's systems, having the most friendship points, and having the most hero points.  The first player to 10 VP's wins.&amp;#10;&amp;#10;Starship Catan is part of the Kosmos two-player series and the Catan Series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2070667_t.jpg
image: //cf.geekdo-images.com/images/pic2070667.jpg
categories: Abstract Strategy
description:
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner.&amp;#10;&amp;#10;This game is part of project GIPF.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic121094_t.jpg
image: //cf.geekdo-images.com/images/pic121094.jpg
categories: Card Game
description:
Cribbage is a card game that is played with a deck of standard playing cards and a signature piece of equipment called the Cribbage Board.  There are rules for 2, 3, and 4 player games, but Cribbage is typically played as a 2 player game.&amp;#10;&amp;#10;Players are each dealt a hand of 6 cards, of which they discard 2 into a special pile called the Crib.  One card is then cut from draw pile and turned face up - it is considered part of each player's hand and of the Crib.  The players then alternately play a card, scoring points for hitting certain totals, or for making sets or sequences.  Score is kept by moving pegs around tracks on the cribbage board.  This is repeated until all players have exhausted their hand of cards.  Once all players are out of cards, each player picks up his hand and determines all possible scoring combinations, pegging points again on the cribbage board.  The dealer then picks up the Crib and scores it for all possible points.  Then the cards are shuffled, the deal alternates, and the process is repeated.  The winner is the first person to peg 121 or more points.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic288374_t.jpg
image: //cf.geekdo-images.com/images/pic288374.jpg
categories: Children's Game @@ Deduction @@ Nautical @@ Wargame
description:
Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967.  The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.&amp;#10;&amp;#10;Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid.  Then each player shoots at the other's grid by calling a location.  The defender responds by &amp;quot;Hit!&amp;quot; or &amp;quot;Miss!&amp;quot;.  You try to deduce where the enemy ships are and sink them.  First to do so wins.&amp;#10;&amp;#10;The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots.  As ships are sunk, the players gets fewer shots).  This version of the game is closer to the original pencil-and-paper public domain game.  Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).&amp;#10;&amp;#10;In 2008, Hasbro &amp;quot;reinvented&amp;quot; the game into Battleship (Revised).&amp;#10;&amp;#10;Some history of the published versions of the game:&amp;#10;1931: Starex Novelty Co. of NY publishes Salvo.&amp;#10;1933: The Strathmore Co. publishes Combat, The Battleship Game.&amp;#10;1943: Milton Bradley publishes the pad-and-pencil game Broadsides, The Game of Naval Strategy.&amp;#10;1943: Also published in 1943 Sink it by the L R Gebert Co. for distribution by G. Krueger Brewing Co.&amp;#10;1940's: Maurice L. Freedman Co. of RI publishes Warfare Naval Combat.&amp;#10;1961: Ideal publishes Salvo.&amp;#10;&amp;#10;Other titles over the years have included Swiss Navy, Sunk (Parker Bros.), Convoy (Transogram), Wings (Strategy Games Co. of California), and Naval Battle (3M Paper and Pencil Version) .&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1274349_t.jpg
image: //cf.geekdo-images.com/images/pic1274349.jpg
categories: Abstract Strategy
description:
Mancala is not just used as the name of a game, but also used as the name for the whole Mancala Family of pit-and-pebble games. The game known as Mancala in the USA is best known in Africa as Wari.&amp;#10;&amp;#10;Play involves scooping up pebbles from a pit and sowing the pebbles, one at a time, into the other pits.  These games were probably created in Africa hundreds (if not thousands) of years ago.&amp;#10;&amp;#10;The board for a &amp;quot;standard&amp;quot; Mancala game is composed of two by six pits, and a larger scoring pit on each side.  Two players sit across from each other over the board.  The large scoring pit to each player's right is &amp;quot;her&amp;quot; scoring pit; This version of 14 holes (12 Ambros and two Kalahas) have been found in ancient Egyptian temples and tomb excavations in the Valley of The Nile shows the game being played on the wall paintings.&amp;#10;A similar game is also found around the Caravan Rutes from Asia.&amp;#10;&amp;#10;In India the Maharajas played against each other using rubys and saphires.&amp;#10;In Egypt the game was often played in coffee houses, where the loser of the game was the one to pay the bill.&amp;#10;In other places of Africa it was often played by Tribe Chiefs where the winner recived the betting pot - Female slaves.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic153979_t.jpg
image: //cf.geekdo-images.com/images/pic153979.jpg
categories: Abstract Strategy @@ Territory Building
description:
Blokus (officially pronounced &amp;quot;Block us&amp;quot;) is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board.  The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.&amp;#10;&amp;#10;There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.&amp;#10;&amp;#10;Components:&amp;#10;Blokus Game Board (400 squares)&amp;#10;84 game pieces (four 21-piece sets of red, green, blue, and yellow)&amp;#10;Each color inlcudes:&amp;#10;&amp;#10;     1 one-square piece&amp;#10;     1 piece with 2 squares&amp;#10;     2 pieces with 3 squares&amp;#10;     5 pieces with 4 squares&amp;#10;     12 pieces with 5 squares&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Goal of the Game:&amp;#10;&amp;#10;Each player has to fit as many of his/her 21 pieces on the board as possible.&amp;#10;&amp;#10;How to Play:&amp;#10;1.  Each player chooses a color and places that set of 21 pieces in front of his/her side of the board.  The order of play is as follows: blue, yellow, red, and then green.&amp;#10;&amp;#10;2.  The first player (blue) places any of his/her pieces in a corner square.  Play proceeds clockwise around the board (yellow, red, and green), each player putting their first piece down in one of the corner squares.&amp;#10;&amp;#10;3.  Play continues as each player lays down one piece during a turn.&amp;#10;&amp;#10;Each new piece must touch at least one other piece of the same color, but only at the corners.&amp;#10;&amp;#10;No flat edges of same color pieces can touch.&amp;#10;&amp;#10;There are no restrictions on how pieces of different colors can touch one another.&amp;#10;&amp;#10;4.  Whenever a player is unable to place one of his/her remaining pieces on the board, that player must pass his/her turn.&amp;#10;&amp;#10;End of Game:&amp;#10;The game ends when all players are blocked from laying down any more of their pieces.  This also includes any players who may have placed all of their pieces on the board.  Scores are tallied, and the player with the highest score is the winner.&amp;#10;&amp;#10;Scoring:&amp;#10;Each player counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point).&amp;#10;&amp;#10;A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square).&amp;#10;&amp;#10;There are unauthorized versions of the game published under various names, including The Strategy Game, Tetris, Blok&amp;aacute;d (unofficial Hungarian version with cardboard pieces) and The Family Chess Game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic413597_t.jpg
image: //cf.geekdo-images.com/images/pic413597.jpg
categories: Animals @@ Card Game @@ Fighting
description:
Like Car Wars: The Card Game, Battle Cattle: The Card Game will be a standalone game, with everything you need in one package. And the two games will be completely compatible, allowing you to take your souped-up hot rods out gunning for Bessie... but this time, Bessie shoots back!  Six Cow cards and 112 Moo-ve cards, all full-color, and a rules sheet.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic26444_t.jpg
image: //cf.geekdo-images.com/images/pic26444.jpg
categories: Animals @@ Bluffing @@ Card Game @@ Children's Game @@ Negotiation
description:
&amp;quot;A corn, please!&amp;quot; is the cry heard from many fowl mouths at the cold buffets in the many poultry yards. Game hens, pheasants, ducks, geese, and turkeys seem to be always hungry - never getting enough to eat. In Pick Picknic, a real feast awaits them! The fox is also always hungry and ready to eat, but from a somewhat different menu,... Chickens, geese, and ducks, become happily plump when they are able to eat well and often. Such is not different for the clever fox, who will eat all manner of incautious fowl... At the end of the game, the player who has gotten the plumpest poultry and the most nutritious corn is the winner!&amp;#10;&amp;#10;Stefan Dorra's remake of Razzia with the theme centered around chickens and their quest for corn.  But watch out, there are foxes out there trying to get to the chickens.&amp;#10;&amp;#10;One of those &amp;quot;children's games&amp;quot; that adults find fun as well.  Features artwork by Doris Matth&amp;auml;us.&amp;#10;&amp;#10;This game is part of The Chicken Family of Zoch.&amp;#10;The Dutch edition is part of the Jakkie &amp;amp; Bak Collection&amp;#10;&amp;#10;Re-implements&amp;#10;&amp;#10;    Razzia&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Microbadges:   (Buy One)&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic193765_t.jpg
image: //cf.geekdo-images.com/images/pic193765.jpg
categories: City Building @@ Expansion for Base-game @@ Medieval
description:
Der Fluss (The River) is a mini-expansion for Carcassonne. It adds twelve river tiles. All the familiar landscape elements are also present.&amp;#10;&amp;#10;The river tiles are placed first, after that the game continues as normal. No followers may be placed on the river so the scoring is the same as in the basic game.&amp;#10;&amp;#10;Part of the Carcassonne series.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     BrettspielWelt (real-time)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic173153_t.jpg
image: //cf.geekdo-images.com/images/pic173153.jpg
categories: Economic @@ Industry / Manufacturing
description:
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.&amp;#10;&amp;#10;The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size.  In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.&amp;#10;&amp;#10;However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.&amp;#10;&amp;#10;Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1300182_t.png
image: //cf.geekdo-images.com/images/pic1300182.png
categories: Adventure @@ Nautical
description:
Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.&amp;#10;&amp;#10;An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.&amp;#10;&amp;#10;Survive is very similar to Escape from Atlantis with some key differences.&amp;#10;&amp;#10;Survive was reprinted as &amp;quot;Survive: Escape from Atlantis!&amp;quot; by publisher Stronghold Games and hit store shelves in February, 2011.   The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as &amp;quot;Escape from Atlantis&amp;quot;.&amp;#10;&amp;#10;&amp;quot;Survive: Escape from Atlantis!&amp;quot; is game #2 in the Stronghold Games &amp;quot;Castle Line&amp;quot;.&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;    Survive!: The Giant Squid&amp;#10;    Survive: Escape from Atlantis! 5-6 Player Mini Expansion&amp;#10;    Survive: Escape from Atlantis! Dolphins &amp; Dive Dice Mini Extension&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic791151_t.jpg
image: //cf.geekdo-images.com/images/pic791151.jpg
categories: Abstract Strategy @@ Animals
description:
From the Publisher:&amp;#10;&amp;#10;Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.&amp;#10;&amp;#10;With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     Boardspace.net (real-time, AI option)&amp;#10;     BoardgameArena (real-time)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic158561_t.jpg
image: //cf.geekdo-images.com/images/pic158561.jpg
categories: Trains @@ Transportation
description:
A very simple railway game.  Each player has a set of 5 cities strung across the US that need to be connected by rail.  Players place either 1 or 2 rails each turn.  The game ends when the first player completes a connected route between his 5 cities. The player who can make the best use of the other players' networks is generally victorious.&amp;#10;&amp;#10;Re-implements:&amp;#10;&amp;#10;&amp;#10;    Iron Road&amp;#10;&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;&amp;#10;    TransEuropa&amp;#10;&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;&amp;#10;    Vexation&amp;#10;&amp;#10;&amp;#10;Awards&amp;#10;&amp;#10;&amp;#10;     2002 Japan Boardgame Prize Winner, The Best Foreign Game for Beginners.&amp;#10;&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     BrettspielWelt (real-time)&amp;#10;     Cycloops (turn-based)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic263481_t.jpg
image: //cf.geekdo-images.com/images/pic263481.jpg
categories: Party Game @@ Puzzle
description:
From the box:&amp;#10;&amp;#10;Look into the ThinkBlot images. How many things can you spot? Do you see a praying mantis or a pair of scissors? Is it an eggshell or a crown? Look closer. There are hundreds of ways to interpret the images!&amp;#10;&amp;#10;Can you convince the other players to see what you see? The more you see and persuade, the more you score!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic162248_t.jpg
image: //cf.geekdo-images.com/images/pic162248.jpg
categories: Adventure @@ Fighting @@ Nautical @@ Pirates
description:
Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.&amp;#10;&amp;#10;Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!&amp;#10;&amp;#10;The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the 6 islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues.&amp;#10;&amp;#10;Combat resolution is determined by the strengths of your ship and the results of cannon fire (dice). The goal of combat is to scare away rival pirates so that you are the only pirate left at the island. If you stay in combat too long, your ship will suffer and make subsequent turns more difficult, so there is a fine balance of when to stay and fight and when to let the bigger ship have its booty. If you flee from combat, you end up at Pirate's Cove where you receive a small compensation for the turn. Once all conflicts are resolved, then the bounty for each island is given out.&amp;#10;&amp;#10;Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards. The bounty is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Once you have your bounty, you can purchase upgrades for your ship. Each Island offers a different ship component. The four parts of your ship are: Sails (determines speed and initiative in combat), Hull (how much treasure you can carry), Crew (needed to man the cannons), and Cannons. (The lower number of Crew and Cannons determines how many dice you roll in combat).&amp;#10;&amp;#10;There is also an island with a Pub that offers useful strategy cards to help you in all aspects of the game. The last island is treasure island which offers no real bounty other than the chance to bury treasures that you have in the hull of your ship. Buried treasure is converted to Fame (which is the ultimate goal of the game).&amp;#10;&amp;#10;Other random elements of the game include the dreaded Legendary Pirates who are highly dangerous ships that patrol the islands in order. One of 5 different Legendary Pirates (which include famous names like Blackbeard and The Flying Dutchman) is drawn at the beginning of every game, and stays until defeated. If you end up at the same island as one of them, you had better have a strong ship and helpful allies or they will blast you with their powerful cannons. However, if you can manage to sink their ships, you can score a good amount of fame! But beware, once you defeat him/her a new Legendary Pirate will appear to wreck havoc in the islands.&amp;#10;&amp;#10;At the very end of the game, there is a chance for everyone to tell &amp;quot;tall tales&amp;quot; about themselves to increase their final fame standings. These tall tale cards are gained at the pub and offer yet another fun &amp;quot;pirate&amp;quot; mechanic. In all, Pirate's Cove offers you the chance to truly play like a pirate where you can fight and plunder your way to victory.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1586217_t.jpg
image: //cf.geekdo-images.com/images/pic1586217.jpg
categories: City Building @@ Expansion for Base-game @@ Medieval
description:
Carcassonne: Die Erweiterung (later prints used the title Inns &amp;amp; Cathedrals) is the first major expansion for Carcassonne and introduces a few new aspects to the game.  There are a couple of completely new kinds of tiles - the inns and cathedrals.  There are also new tiles that present cities, roads, and cloisters in new shapes.  Additionally, each player gets a &amp;quot;big meeple&amp;quot; which counts as two regular meeples.  Another whole set of meeples means 6 players can now enjoy the game.  Finally, a set of scoring cards helps make score-keeping a little clearer.&amp;#10;&amp;#10;Part of the Carcassonne series.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     BrettspielWelt (real-time)&amp;#10;     Aso Brain Games (real-time)&amp;#10;     Concarneau (real-time, asynchronous, web-based)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic158548_t.jpg
image: //cf.geekdo-images.com/images/pic158548.jpg
categories: City Building @@ Economic @@ Farming
description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.&amp;#10;&amp;#10;Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.&amp;#10;&amp;#10;The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.&amp;#10;&amp;#10;During each round, players take turns selecting a role card from those on the table (such as &amp;quot;Trader&amp;quot; or &amp;quot;Builder&amp;quot;). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the &amp;quot;Builder&amp;quot; role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.&amp;#10;&amp;#10;Puerto Rico uses a variable phase order mechanic, where a &amp;quot;governor&amp;quot; token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.&amp;#10;&amp;#10;Players earn victory points for owning buildings, for shipping goods, and for manned &amp;quot;large buildings.&amp;quot; Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic429576_t.jpg
image: //cf.geekdo-images.com/images/pic429576.jpg
categories: Economic @@ Trains @@ Transportation
description:
Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond.&amp;#10;&amp;#10;Challenges that await you:&amp;#10;&amp;#10;&amp;#10;     Can you finance both the most extensive track network and the most powerful locomotives?&amp;#10;     Which routes will give the best returns on their costs?&amp;#10;     Can you beat the opposition to the most lucrative shipments?&amp;#10;     Will you make enough money to pay your aggressive creditors?&amp;#10;&amp;#10;&amp;#10;Competition is brutal, with the game usually going to the player who plans most carefully.&amp;#10;&amp;#10;Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic200523_t.jpg
image: //cf.geekdo-images.com/images/pic200523.jpg
categories: Civilization @@ Negotiation @@ Prehistoric
description:
Based on the award-winning The Settlers of Catan, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age.&amp;#10;&amp;#10;From the Box: &amp;#10;Man's Epic Struggle. The cradle of modern humans, called Homo sapiens by scientists, was located in Africa more than 100,000 years ago. The first branches of this family began a journey that spanned thousands of years. Eventually leading them to Australia and America. The enormous difficulties of this journey were overcome because of Homo sapiens' unique ability to adapt to its environment. Their highly developed brains and their mastery of crafts enabled them to flourish in even the harshest conditions.&amp;#10;&amp;#10;In this exciting game, you will guide the journey of one of these branches. You must strive to spread your people over the whole world. In order to expand your branch of humanity, you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers. And your people will need warm clothes to cross the ice deserts of the north and boats to settle Australia.&amp;#10;&amp;#10;Of course, all of this is possible only if you have enough raw materials: meat, hides, bones and flint.&amp;#10;&amp;#10;There are many paths that you may follow to victory. But it is certain that the player that settles in the most productive lands, trades for missing raw materials with the other players most skillfully, and is able to best penetrate the lands of Australia and America, will end the game with their nose in front!&amp;#10;&amp;#10;Belongs to the Catan Series and is retroactively a member of Catan Histories.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic63287_t.jpg
image: //cf.geekdo-images.com/images/pic63287.jpg
categories: Animals @@ Card Game @@ Mythology @@ Racing
description:
Each morning Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store and these are the two most brilliant birds in Middle Earth.&amp;#10;&amp;#10;Odin's Ravens is a two-player card game in which two ravens race across separate tracks, the tracks being comprised of domino-style landscape cards that feature different types of land. Each player has his own deck of cards, using them to match cards to the land types in front of his raven and advance the raven toward the end of the flight path. Odin Cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. During play, each player can create an auxiliary stack, playing cards from the hand now to set up plays in the future.&amp;#10;&amp;#10;The round ends when a raven reaches the end of the flight path, and that raven's player scores points equal to the distance separating the two ravens. In addition, whoever has played more cards to the &amp;quot;Magic Way&amp;quot; during the round &amp;ndash; a separate playing area in which players may play a particular type of card &amp;ndash; wins three points. The game lasts multiple rounds until one of the players reaches a total of twelve or more points and wins!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic441579_t.jpg
image: //cf.geekdo-images.com/images/pic441579.jpg
categories: Bluffing @@ Fantasy @@ Medieval
description:
Fist of Dragonstones is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. Those characters' powers collect valuable Dragonstones; lend their magical powers; help foil other players, and convert Dragonstones into victory.&amp;#10;For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time with the winner of the auction then gaining control of the card's powers. Depending on the card they may: win additional coins or Dragonstones; place spells on other players; or win scoring points.&amp;#10;&amp;#10;The Legend : &amp;#10;Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones.&amp;#10;Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to those who could bring them stones. The allure of the princes' wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures - all in pursuit of the magic Dragonstones.&amp;#10;This enchanted land is now almost entirely lost to legend. Yet, at a cozy inn, in a small forgotten village, the memory of Dragonstones is kept alive by the inn's ancient proprietor. Even today, a nod from a knowing traveler may persuade him to recount some of the ancient tales. And if he takes a particular liking to you, he may bring out his own collection of magic stones, and challenge you to a simple game of luck and skill and a chance to grab your own Dragonstones!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic211585_t.jpg
image: //cf.geekdo-images.com/images/pic211585.jpg
categories: Party Game @@ Real-time @@ Word Game
description:
In Attribute, you try your best to guess the opinions of the other players about topics chosen by the players. Each player always has four attribute cards and a red or green sheep card in his hand. One player chooses a topic. All players with green sheep try to play an attribute matching this topic, all players with red sheep try to play one that doesn't match. All played attribute cards are revealed simultaneously and the players must try to slap a topic-matching attribute card played by another player who also played a green sheep. Points are earned for correct matches.&amp;#10;&amp;#10;Expanded by&amp;#10;&amp;#10;     Attribut 2 (Lookout Games, German language)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic45858_t.jpg
image: //cf.geekdo-images.com/images/pic45858.jpg
categories: Abstract Strategy @@ Bluffing @@ Deduction @@ Prehistoric
description:
The game is set in late prehistory, a time of transition &amp;ndash; when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups.  This led to the formation of the first villages.&amp;#10;&amp;#10;In Clans each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving , if one or more areas are completely surrounded by empty ones, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends and each scoring will either gain a bonus or score nothing depending on the terrain type it occured in and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.&amp;#10;&amp;#10;Once at least twelve areas have scored the game ends, players reveal their colors, and find out who was best able to score the most points while keeping their color a secret.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic16566_t.jpg
image: //cf.geekdo-images.com/images/pic16566.jpg
categories: Card Game
description:
Xactika is an original card game that challenges players' ability to estimate the outcome of playing eight cards. You must predict the chances of being able to take the other players' cards that are laid down during each round. There is no drawing or discarding. You must predict exactly &amp;ndash; hence the name Xactika &amp;ndash; the number of rounds in which you will be able to take the cards played. Cards that appear too weak to take a trick initially may become strong enough to do so as the hand evolves. Players must recognize the value of their hand, not just from having the highest point cards in one of the four combinations on each card, but also from an understanding of the chances that for some of their other cards that no cards of the same combination may remain in the hands of the other players. Xactika, while of the same genre as Spades or Euchre, has more opportunity and takes a little more skill.&amp;#10;&amp;#10;To play you must examine your hand to find cards in specific combinations that have values that are greater than your opponents. Some cards are sure bets, but only if you can take the lead. Other cards have a high probability of taking a trick, but this depends upon how the cards are played by others. So, careful attention must be paid to the moves of other players. You must also arrange to play your cards so that at the end of each hand you don't get stuck with a trick you don't want. The outcome of a hand is not determined until the end of the eight rounds, so each player must keep focused on the play throughout each of the eight hands of the game. Keep on your toes, and figure out how to take, as well as avoid taking, tricks. There are a number of ways to play each hand, but finding the way to make exactly the right numbers of bids is the challenge.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic146430_t.jpg
image: //cf.geekdo-images.com/images/pic146430.jpg
categories: Ancient @@ Economic
description:
Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.&amp;#10;&amp;#10;Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep his eyes on his goal of the building of the eternal pyramids or risk falling behind in points.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1586219_t.jpg
image: //cf.geekdo-images.com/images/pic1586219.jpg
categories: City Building @@ Economic @@ Expansion for Base-game @@ Medieval
description:
The second major expansion to the original game of Carcassonne, Traders &amp;amp; Builders contains 24 tiles with new features such as Bridges and Cities.&amp;#10;&amp;#10;Some tiles also feature symbols for the goods Wine, Cloth and Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There is a popular house rule that allows the trading of goods between players in exchange for other goods and the ability to chose where a tile is placed. There are also two new wooden playing pieces in this expansion.  The Builder is like a meeple in that it may be placed in a city or road as a kind of supervisor. A subsequent tile extension of the feature the Builder is in allows the player another tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.&amp;#10;&amp;#10;Finally, Traders &amp;amp; Builders comes with a large cloth bag. Not only does this makes it easier to keep and handle the tiles, but it also removes the problem of having non-identical backsides.&amp;#10;&amp;#10;Carcassonne: Traders &amp;amp; Builders Expansion Play Summary&amp;#10;&amp;#10;&amp;#10;     Traders - Some of the new city tiles depict goods: wine, grain and/or cloth. When you complete a city, your own or someone else's, you collect a matching token for each good in the city. At game end, whoever has the most goods in each category scores an additional 10 points.&amp;#10;     Builders - Each player receives a builder meeple in his color. You can add your builder to any city or road you already have in progress. Now anytime you add a tile to that city or road, you immediately get to take another turn. The builder does not count as a follower for determining control of a city or road.&amp;#10;     Pig - You can add your pig to one of your farms to enrich its value. A farm with a pig scores 4 points per completed city served instead of the usual 3.&amp;#10;&amp;#10;&amp;#10;Traders &amp;amp; Builders is playable with or without the first expansion.&amp;#10;Part of the Carcassonne series&amp;#10;&amp;#10;Some versions of HiG Scandinavian release, blue box, has The River I included.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     Concarneau (real-time, asynchronous, web-based)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic19214_t.jpg
image: //cf.geekdo-images.com/images/pic19214.jpg
categories: Economic @@ Territory Building
description:
A bidding and tile laying game with a theme of settling 17th Century New England. Each player represents a family that buys up and develops large tracts of land. The area of settlement is 98 squares (9 x 11, with one square missing). Each family starts with a double-sized tile of each of the three land types - settlement, cropland, pasture. Tiles have undeveloped and developed sides; naturally, they start undeveloped.&amp;#10;&amp;#10;In each round after the initial placement of the starting tiles, players bid for the right to buy more land tiles or development cards - up to two per round. A total of 10 tiles and cards are normally available for purchase. The advantage of bidding high (and thus paying more for each purchase) is that high bidders get the first choice, and the highest bidder gets to decide how many tiles and cards will be up for auction in the next round. Tiles or cards must be played immediately after purchase, unless barns are available to store cards (but not tiles) for later use. Those that can't be played may not be bought.&amp;#10;&amp;#10;Development cards are of two kinds. One lets a player buy pilgrims (who generate shillings, the game's currency), barns (to store development cards) or ships (to add extra tiles or cards to those on offer). The other is needed to develop land tiles. Development is possible only if the player owns undeveloped tiles of the same type, number and configuration as shown on the card, e. g., three cropland tiles forming a right angle, two adjacent pastures or a square of four settlements.&amp;#10;&amp;#10;Playing development cards earns victory points, the number depending on the difficulty of using the card. A square of tiles scores 10 points, while a pilgrim, barn or ship gains only one.&amp;#10;&amp;#10;Play continues until there are too few cards and tiles left to stock a full auction. At that point, the players tally their victory points, adding bonuses for most pilgrims, barns or ships. The winner is the player with the most points; shillings are the tie breaker.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic207514_t.jpg
image: //cf.geekdo-images.com/images/pic207514.jpg
categories: Prehistoric
description:
It's a cool, windy day in autumn, some time around 30,000 years ago. For several hours now, a group of hunters have been following a herd of mammoths. Will they succeed? Will they actually be able to bring down one of these giant animals? Its meat would last the entire tribe for several weeks...&amp;#10;&amp;#10;Take on the role of one of these fearless Ice Age tribesmen and try to keep close to the mammoth herds. Of course, everyone else wants to accomplish this as well, so there will always be fights over territory. Who may stay, and who has to leave? Lucky for those with a club handy!&amp;#10;&amp;#10;This game is #8 in the Alea big box series, but the English RGG version doesn't have the number printed on the side.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic149765_t.jpg
image: //cf.geekdo-images.com/images/pic149765.jpg
categories: Animals @@ Card Game
description:
Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again.&amp;#10;&amp;#10;What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting.&amp;#10;&amp;#10;Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors count against you. Each color is scored using a triangular number system: the first card in a color is &amp;plusmn;1 point, the second card is &amp;plusmn;2 points, and so on. The player with the high score wins!&amp;#10;&amp;#10;A two-player variant is included with some versions of Coloretto, with the only change being that rows can have only 1-3 cards placed in them, depending on the icons on the row cards.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic72168_t.jpg
image: //cf.geekdo-images.com/images/pic72168.jpg
categories: Transportation @@ Travel
description:
Every year, millions of tourists visit Paris and the many attractions the city has to offer. To the joy of the Parisian business owners &amp;ndash; represented by the players &amp;ndash; the tourists leave a substantial amount of their vacation money in the Caf&amp;eacute;s, Bistros, and Souvenir shops. There are five tour bus operators that offer different routes. The places where the most successful tour buses stop are great places to open businesses that cater to tourists. Then the next time the tour comes by, the owners can reap big rewards for their investments. The player who earns the most money will win the game.&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;    Paris Paris: Zusatzkarten Expansion&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1502118_t.jpg
image: //cf.geekdo-images.com/images/pic1502118.jpg
categories: Arabian @@ City Building @@ Medieval
description:
Granada, 1278.  At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.&amp;#10;&amp;#10;The best master builders in the whole of Europe and Arabia want to demonstrate their skill.  Employ the most suitable teams of builders and make sure that you always have enough of the right currency.  Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their &amp;quot;native&amp;quot; currency.  With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.&amp;#10;&amp;#10;In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.&amp;#10;&amp;#10;The money in Alhambra comes in four different currencies and is available in the open money market.  The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies.  On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.&amp;#10;&amp;#10;Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external &amp;quot;wall&amp;quot; section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.&amp;#10;&amp;#10;Integrates with:&amp;#10;&amp;#10;    Alhambra: The Dice Game (a variant in which you can combine Alhambra buildings with Alhambra dice.)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic65291_t.jpg
image: //cf.geekdo-images.com/images/pic65291.jpg
categories: Card Game @@ Expansion for Base-game @@ Farming @@ Napoleonic @@ Negotiation @@ Territory Building
description:
Bohnaparte conquers the Bohnreich! The fourth Bohnanza expansion from Lookout Games (in a limited sales edition of 2500 pieces) puts you in the Bohnreich!  Plantations, villages, cities, fortresses -- and 3 to 5 generals, who want to bring these under their control.&amp;#10;&amp;#10;The Bohnanza base game is needed. Using new cards in Bohnaparte, the Bohnreich is laid out; each player receives counters of his own color; and play then loosely follows that of normal Bohnanza, with a small difference: earned bean coins are not saved but are used to finance your conquests throughout the Bohnreich. At the end it matters only who has the largest part of the Bohnreich under control. Battling is accomplished using the numbers on the bean cards, which gives new significance to the formerly &amp;quot;weaker&amp;quot; bean types. Designer Hanno Girke describes the expansion set as &amp;quot;Bohnanza meets Risk&amp;quot;.&amp;#10;&amp;#10;Includes 33 cards, 60 game markers, and rules. Graphics by Marcel-Andre Casasola Merkle.&amp;#10;&amp;#10;The AMIGO-Edition of Bohnaparte includes 50 Cards, 72 game markers and rules.&amp;#10;&amp;#10;Bohnaparte is part of the Bohnanza family of games.&amp;#10;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#9;Publication History&amp;#10;&amp;#10;2003 Lookout Games (German)&amp;#10;2004 Amigo (German)&amp;#10;2004 Rio Grande (English)&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic48515_t.jpg
image: //cf.geekdo-images.com/images/pic48515.jpg
categories: Abstract Strategy @@ Bluffing
description:
In Attakube a player secretly places 7 of his 12 cubes on the last row of a 7x7 board. A pictogram indicating a special power is etched on one face of each cube. A cube is always placed on the board with the pictogram facing its owner.&amp;#10;&amp;#10;When it's his turn a player can either move a piece one space orthogonally, activate a piece's special power or introduce one of his spare pieces. When a special power is activated, the cube is turned so that the pictogram faces up.&amp;#10;&amp;#10;A player scores points by exiting the board through the first row of his opponent. Exiting in the middle of the board is worth 3 points, exiting elsewhere is worth 1 or 2 points. The first player to score 5 points wins the game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic32040_t.jpg
image: //cf.geekdo-images.com/images/pic32040.jpg
categories: City Building @@ Medieval
description:
Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the &amp;quot;castle walls&amp;quot;, which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development.&amp;#10;&amp;#10;It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point.&amp;#10;&amp;#10;Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest &amp;quot;keep&amp;quot; (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic178413_t.jpg
image: //cf.geekdo-images.com/images/pic178413.jpg
categories: Abstract Strategy
description:
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic180497_t.jpg
image: //cf.geekdo-images.com/images/pic180497.jpg
categories: Farming @@ Negotiation
description:
This game is about cultivating and watering fields. To accomplish this, a number of tiles denoting various plantation types come into the game each round.  The tiles are auctioned off such that each player gets one, and the tiles are then placed onto the game board along with an ownership marker that also indicates how plentiful the tile&amp;rsquo;s yield will be.  Whoever bid the lowest in each round gets to be the canal overseer and decides where a canal will be built that round.  The other players may make suggestions to help the canal overseer decide, and back up their suggestions with money.  The final decision is always wholly up to the overseer, though.&amp;#10;&amp;#10;At the end of each round, players determine what the water supply situation looks like.  Should a plantation not be sufficiently watered, its production drops dramatically; should it happen more than once, then that plantation may revert to fallow ground.  At game&amp;rsquo;s end, naturally only the cultivated land counts. Each plantation is counted according to type &amp;ndash; the bigger the better.  But since the ownership markers play a role as well, the same plantation can give drastically different points for different players.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1757328_t.jpg
image: //cf.geekdo-images.com/images/pic1757328.jpg
categories: Bluffing @@ Card Game @@ City Building
description:
Goal of the game is to bring your huts for the tourist hordes down on the beautiful island MAKA BANA. Therefore you have 11 cards with terrain (4) , a symbol (4) and the name of the beach (3). Each space on the board can be identified with this combination of three cards. These are played 1 face up , 2 face down. The aim is to get the most points. You get 1 point for a stand-alone-hut. You get more if you have huts on adjacent spaces. You have one TIKI (statue) to bring your opponents into trouble. You can put this one on any space you want. If your opponent wants to build there a hut : Bad Luck. There are also 2 cards which you use to change the color of a hut (to make it yours).&amp;#10; The game ends if one player managed it to place all his huts on the island or if one beach is complete with huts and/or tikis at the end of a turn.&amp;#10;&amp;#10;In the advanced rules, it is possible to legally &amp;quot;cheat&amp;quot;. If you play more than 3 cards, you can build more huts. If you play less than 3 cards, you can build more easily. But to prevent some excess, there can be only one denunciation every turn, and you can only denounce another player if you cheat &amp;quot;less&amp;quot; than your opponent!&amp;#10;&amp;#10;This is the 1st game in the Tilsit Collection series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1004115_t.jpg
image: //cf.geekdo-images.com/images/pic1004115.jpg
categories: Abstract Strategy @@ Animals
description:
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic174174_t.jpg
image: //cf.geekdo-images.com/images/pic174174.jpg
categories: Card Game @@ City Building @@ Economic
description:
San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and &amp;quot;violet&amp;quot; buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.&amp;#10;&amp;#10;In each round (or governorship), each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or constructing buildings. The person who picks the role gets a privilege, such as producing more goods or building more cheaply.&amp;#10;&amp;#10;Though similar in concept to Puerto Rico, the game has many different mechanisms. In particular, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic146434_t.jpg
image: //cf.geekdo-images.com/images/pic146434.jpg
categories: Abstract Strategy @@ Ancient @@ Territory Building
description:
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the &amp;quot;triggered scoring for all&amp;quot; mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.&amp;#10;&amp;#10;The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.&amp;#10;&amp;#10;Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.&amp;#10;&amp;#10;After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.&amp;#10;&amp;#10;Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.&amp;#10;&amp;#10;Awarded title of &amp;quot;Best Family Strategy Game&amp;quot; by Games Magazine in 2005.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic311302_t.jpg
image: //cf.geekdo-images.com/images/pic311302.jpg
categories: Economic @@ Medieval @@ Nautical @@ Transportation
description:
Players are merchants of the Hanseatic League. Players take control of the ship and buy and sell goods, establish trading posts, and sail to find new markets. The board is a very simple map of Scandinavia, with arrows from point to point restricting where the boat is able to move. The active player takes control of the boat and must pay to move to each new city where he may either buy, sell, or expand. Players want sets of goods that they can trade for victory points, but also need to expand their market presence to generate revenue.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic154034_t.jpg
image: //cf.geekdo-images.com/images/pic154034.jpg
categories: Civilization @@ Territory Building
description:
You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, build sacred temples, develop caravans of camels, and control the beautiful oases. The player with the most points at the end of the game will be anointed the Noble of the Oasis.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic38682_t.jpg
image: //cf.geekdo-images.com/images/pic38682.jpg
categories: Abstract Strategy @@ Card Game @@ Spies/Secret Agents
description:
From the publisher:&amp;#10;&amp;#10;Spies are conducting business on all of the continents. Everyone wants to employ as many spies as possible of course. Six cards are lying in the middle of the table, each representing a continent, as well as six cards depicting typical spy tools. Before the start of the game, a spy-chip is placed beside each card.&amp;#10;&amp;#10;Each player holds three cards in his hand and places one openly in front of him during each round. The cards always show two symbols: a continent and a tool. Players can &amp;ldquo;report&amp;rdquo; two or more cards with the same symbol when it is their turn. For this purpose, he or she can use hand cards, those in front of him or both. One may then lay down the difference of one&amp;rsquo;s cards and the already displayed chips as spy chips. If a player lays down three South America cards for instance, and there is only one spy attached to that continent card, he may lay down the difference (2 spies) out of his supply.&amp;#10;&amp;#10;As the game continues, it becomes increasingly difficult to lay down spies. For example, if there are already 4 spies at the &amp;ldquo;fountain pens&amp;rdquo;, a player needs to report at least 5 cards with &amp;ldquo;fountain pens&amp;rdquo; in order to get rid of a spy. One also has to catch the right moment for reporting, because reporting too early means one might only get rid of very few spies. If one waits too long, others might be quicker. The player who gets rid of his spies first wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1215969_t.jpg
image: //cf.geekdo-images.com/images/pic1215969.jpg
categories: Economic @@ Farming @@ Nautical
description:
Goa, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centers in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.&amp;#10;&amp;#10;Each turn begins with an auction phase, where each player gets to auction one item (and the starting player two items). The first item being auctioned gives the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you. Items include plantations complete with crops, income tiles (income in money, ships, plantation refills each turn etc.), ships, settlers, and later on tiles that score points for certain achievements.&amp;#10;&amp;#10;After the auction, players get three actions to either improve their technologies or produce things such as spices on plantations, ships, money or build more plantations. Each player has a board showing their advancement for various things: getting ships, planting new spices, getting colonists, etc. The more a player advances along one track, the better one is doing that particular action. The further you get along a certain track, the more points that track is worth at the end, and there are also rewards to the first player who reaches the last two levels along each track. On the other hand, each player normally needs to perform the actions for all the tracks at some point, so it's not necessarily a good idea to concentrate on just a couple of them. Goa is a game that gives plenty of opportunity for tough decisions, since a player always has at least one action too few.&amp;#10;&amp;#10;The game mixes an interactive element of the auction, which encourages you to nominate things that other players want so you receive cash with the solitaire management of your plantation, which then interacts later on as players race to be first in the top tech levels.&amp;#10;&amp;#10;The 2012 edition of Goa includes four new tiles and a new play variant, as noted on the cover of the Z-Man Games edition.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic174185_t.jpg
image: //cf.geekdo-images.com/images/pic174185.jpg
categories: Card Game @@ Fantasy @@ Fighting
description:
Blue Moon is a card game for two players, which has often been compared to Magic: The Gathering, although it has considerably different game mechanics. Particularly, it is not a CCG: There are no random cards in any expansion. It can thus be regarded as the first LCG, although it doesn't use that term yet.&amp;#10;&amp;#10;It is set in the fictional world of Blue Moon, where different peoples fight for dominance of the world and the favor of the Dragons.&amp;#10;Each people has its own unique traits and gameplay mechanics, and is represented by a 30 card deck.&amp;#10;&amp;#10;The standard game box contains the 'Vulca' and the 'Hoax' decks, a small gameboard and three small plastic dragon miniatures, used as scoring counters in the game.&amp;#10;&amp;#10;Other decks can be bought separately as expansions with 31 or 30 cards each.&amp;#10;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#9;Rules overview from the official rules:&amp;#10;&amp;#10;The game consists of independent consecutive fights. The starting player begins the first fight.&amp;#10;&amp;#10;Each fight is contested in one of two elements, either fire or earth, as announced by the starting player of the fight.&amp;#10;During each fight, players take alternate turns to play their cards building up power in their combat and support areas.&amp;#10;Basically, each turn the players play a character card and possibly some additional cards to at least match the total&amp;#10;power of their opponent, who must then in turn match his opponent&amp;rsquo;s power, and so on. &amp;ndash; If a player is unable to do&amp;#10;this, he must retreat from the fight.&amp;#10;&amp;#10;A fight ends when one of the players retreats. The other player is the winner of the fight and attracts a number of&amp;#10;dragons. Both players remove all their cards from their combat and support areas and place them onto their face up&amp;#10;discard pile. The retreating player then starts the next fight.&amp;#10;&amp;#10;Usually, the game ends when one player runs out of cards and retreats from the last fight. Then the player with&amp;#10;dragons on his side is the victor and scores some victory points (crystals).&amp;#10;A player wins the game instantly if he has all three dragons on his side and then attracts further dragons.&amp;#10;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#9;Description from the publisher.&amp;#10;&amp;#10;The world of Blue Moon is in chaos. Its god has abandoned it, and its people are in open war against each other, while the ruling power of three elemental dragons reigns above all! In this original 2-player game designed by Reiner Knizia, each player takes control over one of the Blue Moon peoples - the creative machinations of the Mimix, the fiery Vulca, the lofty Flit, and the clever Hoax - in their quest for dominance. The Blue Moon Legends basic set provides all the material needed to play, including details on the various peoples, a game board, full-color rules, and three plastic dragon figures. Expansion packs contain additional people cards.&amp;#10;&amp;#10;Blue Moon is part of the Kosmos two-player series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic49425_t.jpg
image: //cf.geekdo-images.com/images/pic49425.jpg
categories: Card Game @@ Trains
description:
With the rising of a new dawn, another busy day at the Station begins. Harried passengers hustle about, looking for their trains. Behind the scenes the engineers and workers rush to connect carriages to engines. It would all be a fine mess if there wasn't someone to oversee everything. If there was no Station Master!&amp;#10;&amp;#10;Can you be that 'Station Master'? Can you balance the needs of your passengers with the carriages you have available? You will have to compete with your opponents to direct passengers to the proper trains while choosing the best place to assign your carriages. There are many unexpected things that can happen at the Station, so be prepared for anything!&amp;#10;&amp;#10;Will you be the Station Master who can most cleverly steer your passengers to the most advantageous trains? The only way to find out is to play a quick-paced game of Station Master!&amp;#10; A quick and highly interactive 2-6 player card game within which the players attempt to influence the value of departing trains by assigning passengers and carriages, in an effort to get the trains to depart on time and accumulate the most points.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1473656_t.jpg
image: //cf.geekdo-images.com/images/pic1473656.jpg
categories: Abstract Strategy
description:
In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each color group that they enlarge. The trick, however, is that a player's score is equal to her worst-scoring color, not her best, so she needs to score for all colors instead of specializing in only one or two.&amp;#10;&amp;#10;In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from her rack onto two hexes of the game board. For each hex on this tile, she scores one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, she immediately takes another turn. At the end of her turn, she refills her rack to six tiles. (Before refilling her rack, if she has no tiles on it that contain hexes in her lowest-scoring color, she can discard all of her tiles, then draw six new tiles from the bag.)&amp;#10;&amp;#10;When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.&amp;#10;&amp;#10;Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see his partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic43663_t.jpg
image: //cf.geekdo-images.com/images/pic43663.jpg
categories: Wargame @@ World War II
description:
Memoir '44  is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.&amp;#10;&amp;#10;Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.&amp;#10;&amp;#10;&amp;quot;By design, the game is not overly complex&amp;quot;, says Memoir '44 designer, Richard Borg. &amp;quot;The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.&amp;quot; In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.&amp;#10;&amp;#10;Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.&amp;#10;&amp;#10;The Memoir '44 series consists of the base game and a number of expansions.&amp;#10;&amp;#10;This game is based upon Richard Borg's Command and Colors system.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic244662_t.jpg
image: //cf.geekdo-images.com/images/pic244662.jpg
categories: Adventure @@ Fantasy @@ Fighting @@ Miniatures @@ Science Fiction
description:
This Fantasy Battle Board Game comes with dozens of painted plastic miniatures, each representing a warrior from a different era, and hex-based hard plastic terrain pieces which can be put together in many different ways. The warriors include 30 plastic figures, including World War II soldiers, futuristic robots, aliens, a T-Rex-riding orc, a large dragon, and many more.  Each hero or squad has its own card that details both movement and combat abilities.&amp;#10;&amp;#10;There are 2 large ruins and 85 tiles of terrain in the base game.  Some terrain tiles are large (up to 24 hexes) while others are small (1 hex).  There are water, sand, rock and grass tiles (in roughly increasing order).  Many different battlefields can be built by attaching and stacking the tiles.&amp;#10;&amp;#10;The rulebook features two games: a basic and a master version.  In the basic version (designed for younger players &amp;lt; 8 years), characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized and/or eliminated.  The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions.&amp;#10;&amp;#10;A battlefield/scenario book shows how to build five battlefields, layer by layer.  Each battlefield may have multiple scenarios, where the goals vary.  It can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns.&amp;#10;&amp;#10;Each unit in the Master Set has a movement rating ranging from 4 to 8, which is the number of hexes it can move in a turn.  Moving up a level counts as a hex; moving down does not incur that penalty. Moving down more levels than your height when moving from one hex to another counts as falling and you might take damage --unless you are falling into water.&amp;#10;&amp;#10;Combat in the game is fairly straightforward.  You roll attack dice as listed on your unit's card (1 to 8 dice in the Master Set), and the opponent rolls defense dice equal to the number on their unit's card (1 to 9 dice).  Skulls rolled in excess of shields count as wounds (hero figures may have more than one Life).&amp;#10;&amp;#10;The master game uses a point system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario.  It's possible to bring a &amp;quot;pre-fab&amp;quot; army to the battle in order to save time.&amp;#10;&amp;#10;The basic game is for two players. The master game is for 2 to 4 (and more) players.&amp;#10;The game is eminently customizable, with many expansions which add more abilities, terrain, and options. There are also user-created maps, scenarios, custom units and advanced rules available online.&amp;#10;&amp;#10;HeroScape: Rise of the Valkyrie is the original master set for the HeroScape series of games.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1887167_t.jpg
image: //cf.geekdo-images.com/images/pic1887167.jpg
categories: Bluffing @@ Card Game @@ Party Game
description:
Cockroach Poker is a reverse set collection game that has nothing to do with poker &amp;ndash; except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter.&amp;#10;&amp;#10;The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players.&amp;#10;&amp;#10;On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., &amp;quot;Stink bug&amp;quot;. The player receiving the card either&amp;#10;&amp;#10;&amp;bull; Accepts the card, says either &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot;, then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him.&amp;#10;&amp;#10;&amp;bull; Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option.&amp;#10;&amp;#10;The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1244694_t.jpg
image: //cf.geekdo-images.com/images/pic1244694.jpg
categories: Card Game @@ Economic
description:
From the back of the box:&amp;#10;&amp;#10;&amp;quot;Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization.   The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets.  The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game.  Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game.&amp;quot;&amp;#10;&amp;#10;Original description from Games4You.&amp;#10;&amp;#10;Players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards and activate buildup cards.&amp;#10;&amp;#10;In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer.&amp;#10;&amp;#10;By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans.&amp;#10;&amp;#10;The first player to reach a set cash level through buying and selling of wares is the winner.&amp;#10;&amp;#10;The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic361592_t.jpg
image: //cf.geekdo-images.com/images/pic361592.jpg
categories: Modern Warfare @@ Political @@ Wargame
description:
&amp;#10;&amp;quot;Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are &amp;ndash; but a call to bear the burden of a long twilight struggle...&amp;quot;&amp;#10;&amp;ndash; John F. Kennedy&amp;#10;&amp;#10;In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year  dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new &amp;quot;superpowers&amp;quot; scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.&amp;#10;&amp;#10;Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?&amp;#10;&amp;#10;Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.&amp;#10;&amp;#10;A deluxe edition, published in 2009 includes the following changes from the basic game:&amp;#10;&amp;#10;     Mounted map with revised graphics&amp;#10;     Two double-thick counter sheets with 260 counters&amp;#10;     Deck of 110 event cards (increased from 103)&amp;#10;     Revised rules and player aid cards&amp;#10;     Revised at start setup and text change for card #98 Aldrich Ames&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Upgrade kit for the owners of the previous version includes the following:&amp;#10;&amp;#10;     Mounted Map with revised graphics&amp;#10;     New card decks&amp;#10;     Updated Rules &amp;amp; Charts&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;There are also the deluxe mounted map and deluxe euro-style countersheet upgrades.&amp;#10;&amp;#10;Components:&amp;#10;&amp;#10;&amp;#10;     228 full colour counters (260 in the 2009 Deluxe edition)&amp;#10;     22&amp;quot;x34&amp;quot; full colour cardboard map (mounted map with revised graphics in the 2009 Deluxe edition)&amp;#10;     103 event cards (110 in the 2009 Deluxe edition)&amp;#10;     2 six-sided dice&amp;#10;     1 24-page rulebook&amp;#10;     2 full colour player aid cards&amp;#10;&amp;#10;&amp;#10;TIME SCALE:     approx. 3-5 years per turn&amp;#10;MAP SCALE:     Point-to-point system&amp;#10;UNIT SCALE:     Influence markers&amp;#10;NUMBER OF PLAYERS:     1 - 2&amp;#10;&amp;#10;DESIGNER: Ananda Gupta &amp;amp; Jason Matthews&amp;#10;MAP, CARD, &amp;amp; COUNTER ART: Mark Simonitch&amp;#10;&amp;#10;Important Errata:&amp;#10;&amp;#10;Phase E (Check Military Operations Status) and Phase F (Reveal Held Card) should swap places in the sequence of play, becoming Phase E (Reveal Held Card) and Phase F (Check Military Operations Status).&amp;#10;&amp;#10;Furthermore, Phase E (Reveal Held Card) is no longer a tournament rule (and is therefore no longer optional). However, as the cards imply, 4.5F (now 4.5E) and 11.1.1 should be understood only as requiring examination of the bottom portion of the held card - the part with the red stripe - to verify that none are scoring cards.&amp;#10;Reference: https://www.boardgamegeek.com/article/12971360#12971360&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic182535_t.jpg
image: //cf.geekdo-images.com/images/pic182535.jpg
categories: City Building @@ Economic @@ Expansion for Base-game @@ Farming
description:
This expansion to Puerto Rico adds forests and the following new buildings to the game:  Aqueduct, Forest House, Black Market, Storehouse, Guesthouse, Church, Trading Post, Small Wharf, Lighthouse, Library, Speciality Factory, Union Hall, Cloister, and Statue.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic61823_t.jpg
image: //cf.geekdo-images.com/images/pic61823.jpg
categories: Card Game @@ Expansion for Base-game @@ Farming @@ Negotiation
description:
This expansion to Bohnanza  contains new game variants and two new bean types, the Cognac bean and the Field bean. With High Bohn (for 3-5 players), the players may spend their thalers on buildings located in Virginia City. These building have attributes that give the players new tactics for winning. The Plus part of this expansion adds Field Beans (for 4-5 players) that can be harvested for a third field and Order cards (for 3-7 players) that allow players to earn extra thalers when they can fill very specific orders.&amp;#10;&amp;#10;Note that even though the box states that this expansion is for 2-7 players, there are no official rules for 2 players games with this set.&amp;#10;&amp;#10;High Bohn Plus is part of the Bohnanza family of games.  High Bohn was published in several editions.&amp;#10;&amp;#10;Expands&amp;#10;&amp;#10;    Bohnanza&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Re-Implements&amp;#10;&amp;#10;    High Bohn&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2080481_t.jpg
image: //cf.geekdo-images.com/images/pic2080481.jpg
categories: Card Game @@ Humor
description:
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice&amp;mdash;just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope&amp;mdash;if not in this world, then in the peace that lies beyond.&amp;#10;&amp;#10;In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.&amp;#10;&amp;#10;Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!&amp;#10;&amp;#10;Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic137042_t.jpg
image: //cf.geekdo-images.com/images/pic137042.jpg
categories: City Building @@ Expansion for Base-game @@ Medieval
description:
Der Graf von Carcassonne (The Count of Carcassonne) is another expansion to the well-known series. It contains a further twelve tiles plus the count (a nice wooden figure). The tiles depict the town Carcassonne itself, which is visited by the Count. When a player places a tile that causes scoring for other players but not for themselves, they may put a follower in one of the four regions of the city.  They may also move the Count to a region, imprisoning all followers in that region.  Each region corresponds to a scoring method, and when a feature of that type is scored, the player may move their follower to that feature, to share in the scoring or even prevent another player from scoring! This expansion requires the basic Carcassonne game, and can be combined with any of the other expansions. (from www.spielbox.de)&amp;#10;&amp;#10;Availability:&amp;#10;&amp;#10;     The Count can be purchased in many places as an independent expansion.&amp;#10;     The Count is also available in the HiG Compilation Count, King &amp; Cult.&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Part of the Carcassonne series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic97630_t.jpg
image: //cf.geekdo-images.com/images/pic97630.jpg
categories: Adventure @@ Exploration @@ Fantasy @@ Fighting @@ Maze
description:
Dungeon Twister is a 2-player high level strategy game where 2 teams of adventurers with various powers are trapped in a dungeon. The board is composed of 8 rooms that can be moved and rotated by the players. Each turn, a player is able to spend actions to move around the dungeon, pick up and use items, battle with the opponents team, or turn and move the rooms of the dungeon.&amp;#10;&amp;#10;The goal is to reach 5 victory points.  Points are collected by moving adventurers out of the dungeon or by killing an opponent's adventurer. Treasures are disseminated across the whole dungeon and will bring the adventurers well-needed powers.&amp;#10;&amp;#10;Each player has the same characters, each with different powers. Some run fast, some fight or disarm traps. The cleric heals, magician burns everything in sight and the goblin is so weak that the simple fact of getting him out will bring you two victory points.&amp;#10;&amp;#10;Combat and actions are managed via cards. To move, fight, heal or turn a room, you must manage action points obtained by playing cards. Those cards are not drawn but selected from a set of cards by both players. Both players have access to the same panel of cards at the beginning of the game so the game is really about managing the resources and adapting to the changing environment.&amp;#10;&amp;#10;Dungeon Twister is the original game in the Dungeon Twister series&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic63296_t.jpg
image: //cf.geekdo-images.com/images/pic63296.jpg
categories: Card Game @@ Political @@ Renaissance
description:
Louis XIV, by R&amp;uuml;diger Dorn, is about power and influence in the French court at the end of the 17th Century.&amp;#10;&amp;#10;The players take on the roles of members of the Court, where they carry out their missions and goals at Versailles. By using cards and influence markers, they influence high-ranking Court attendants, such as the King's Mother or one of the countless Royal mistresses. Naturally, the Sun King himself has a special role here too.&amp;#10;&amp;#10;An excellent time and a high level of tension are guaranteed. The final outcome is in doubt right up to the end. Each game is different. A change of pace but still a highly promising strategy game in the finest Alea tradition, one that sits at level 5 on the Alea complexity scale.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic66668_t.jpg
image: //cf.geekdo-images.com/images/pic66668.jpg
categories: Trains @@ Travel
description:
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.&amp;#10;&amp;#10;More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.&amp;#10;&amp;#10;The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.&amp;#10;&amp;#10;Copyright 2002-2014 Days of Wonder, inc.&amp;#10;&amp;#10;Part of the Ticket to Ride series.&amp;#10;&amp;#10; Online Play &amp;#10;&amp;#10;     Xbox LIVE Arcade&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic70547_t.jpg
image: //cf.geekdo-images.com/images/pic70547.jpg
categories: Adventure @@ Deduction @@ Fantasy @@ Medieval @@ Mythology
description:
Shadows over Camelot is a cooperative/semi-cooperative hand management and deduction-based board game for 3-7 players.&amp;#10;&amp;#10;Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests - ranging from defeating the Black Knight to the search for the Holy Grail. Completed Quests place white swords on the Round Table; failed Quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.&amp;#10;&amp;#10;On each knights' turn they take a 'heroic action', moving to a new Quest, building their hand or playing cards to advance the forces of good. However, they must also choose one of three evil actions, each of which will bring Camelot closer to defeat.&amp;#10;&amp;#10;Moreover, one of the knights may be a Traitor - pretending to be a loyal member of the party but secretly hindering their fellows in subtle ways, biding their time, waiting to strike at the worst possible moment...&amp;#10;&amp;#10;But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1586229_t.jpg
image: //cf.geekdo-images.com/images/pic1586229.jpg
categories: City Building @@ Expansion for Base-game @@ Fantasy @@ Medieval
description:
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.&amp;#10;The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.&amp;#10;In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.&amp;#10;&amp;#10;Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairy. Contrary to original reports, there are no princess figures in The Princess &amp;amp; the Dragon.&amp;#10;&amp;#10;Part of the Carcassonne series.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     BrettspielWelt (real-time)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic96347_t.jpg
image: //cf.geekdo-images.com/images/pic96347.jpg
categories: Renaissance
description:
Who will build the most magnificent palace? In the game of Palazzo, set in the age of the late renaissance, the players slip on the roles of wealthy landowners, who compete against each other to build the most valuable palaces. As their constructions grow, the players must choose from the available palace modules from the quarries, so they can add to their palaces. Of course, none of this building can be done without money, so sometimes players must take time out to earn some money so they can afford to continue their building projects.&amp;#10;&amp;#10;This game is #2 in the Alea medium box series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic250459_t.jpg
image: //cf.geekdo-images.com/images/pic250459.jpg
categories: Abstract Strategy @@ Medieval @@ Territory Building
description:
Between the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen. In this game, two clan leaders fight each other, using the right tactics, for a fruitful plot of land along Norway's coast. They quickly build up villages at strategic locations and fight with anything they can to ensure the larger portion of the region for their clan. Fjords: the tactical battle for the best land!&amp;#10;&amp;#10;The above is the description of the game from Hans im Gl&amp;uuml;ck.&amp;#10;&amp;#10;The game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic902372_t.jpg
image: //cf.geekdo-images.com/images/pic902372.jpg
categories: Nautical @@ Pirates @@ Transportation
description:
Barges, freight and profits are what it's all about in Manila, a speculative contest for 3-5 players. Goods shipments, intended for transport along sea routes, are in danger of gathering dust in the warehouses or being lost at sea in a storm. While the players speculate about success and failure, the ultimate fate of the ships will be determined by the dice.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic85901_t.jpg
image: //cf.geekdo-images.com/images/pic85901.jpg
categories: Aviation / Flight @@ Card Game @@ Wargame @@ World War I
description:
Wings of War: Burning Drachens is the third set in the Wings of War collection. It includes some of the most used airplanes of the WWI as the Nieuport 17-23, the Albatros D.III, the Pfalz D.III/D.IIIa. It also includes optional altitude rules, anti-aircraft guns and machineguns. Other additional rules are proposed for a more intriguing and varied simulation of WWI air combat, even if the basic system is the same, simple one of the first two sets.&amp;#10;&amp;#10;Huge cardboard observation balloons are the targets in solitaire and 2 players scenarios in which to use incendiary bullets or the famous Le Prieur air-to-air rockets. Other scenarios will include 1 and 2 players trench strafing missions.&amp;#10;&amp;#10;The set is totally independent, but it can be mixed in the others in the collection for larger scenarios.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic134384_t.jpg
image: //cf.geekdo-images.com/images/pic134384.jpg
categories: Medieval
description:
The Discovery is a new stand-alone Carcassonne game.&amp;#10;&amp;#10;The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, he must place a tile and may then place a follower on it.&amp;#10;&amp;#10;As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.&amp;#10;&amp;#10;This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions.&amp;#10;&amp;#10;(From Gamewire and Spielbox)&amp;#10;&amp;#10;This game is part of the Carcassonne series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1920595_t.jpg
image: //cf.geekdo-images.com/images/pic1920595.jpg
categories: Card Game
description:
This game might be described as a cross between Rook and BINGO. Each player has a Rook Plus game card, which is divided into 16 spaces (4x4 grid), each with a color and number that corresponds with a card in the Rook deck. As tricks are taken, players mark captured cards on their game card. Players win by filling four spaces in a row (horizontally, vertically, or diagonally.&amp;#10;&amp;#10;Contents&amp;#10;&amp;#10;     57 Rook Cards (3additional cards about Parker Brothers but not part of the game)&amp;#10;     4 Wild Bird Score Cards&amp;#10;     50 scoring chips&amp;#10;     English instructions&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic82673_t.jpg
image: //cf.geekdo-images.com/images/pic82673.jpg
categories: Card Game
description:
Become an award winning game designer...AT HOME!&amp;#10;&amp;#10;The game is played in six rounds each for a different award.  In each round each player is secretly assigned to be one of six game companies.  Players then place cards on each of six companies nominated for that award. The card range in value from -1 to 2 votes. At the end of the voting, each player, beginning with the dealer, chooses one company to have its votes tallied.  When the total tally of all non-negative votes is eight, the company with the most votes wins. If a player controls that company he gets that card and any other cards where votes were tallied.&amp;#10;Game ends after six rounds and the person who has collected the most cards (not necessarily the most awards) wins.&amp;#10;&amp;#10;Components: Two-deck tuck box comes with 100 whimsically illustrated cards and rules.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic249300_t.jpg
image: //cf.geekdo-images.com/images/pic249300.jpg
categories: Adventure @@ Exploration @@ Fantasy @@ Fighting @@ Miniatures
description:
Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.&amp;#10;&amp;#10;The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at his or her disposal - from deadly traps and ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.&amp;#10;&amp;#10;Re-implemented by:&amp;#10;&amp;#10;    Descent: Journeys in the Dark (Second Edition) (2012)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic75662_t.jpg
image: //cf.geekdo-images.com/images/pic75662.jpg
categories: Adventure @@ Exploration @@ Fantasy
description:
This game is in a way an introduction to role playing but is played as a board game. In fact, there were 3 expansions released for it. Dungeons &amp; Dragons: The Dragon's Den, Dungeons &amp; Dragons: The Haunted Tower, Dungeons &amp; Dragons: The Goblin's Lair. This game walks the line between RPG and board game but I think it really does fall on the board game side of the fence.&amp;#10;&amp;#10;The new D&amp;amp;D Basic revised edition that guides the RPG rookies through the first 5 levels of experience. It features pull-out cards detailing basic monsters and dragons, a dungeon map and cardboard stand-ups to play in a boardgame way and a simple dungeon adventure for inexperienced players and Dungeon Masters.&amp;#10;&amp;#10;64 page rulebook, Dragon Card learning pack DM Screen, 48 stand-ups, dice and maps.&amp;#10;&amp;#10;TSR 1070&amp;#10;&amp;#10;Dungeons &amp;amp; Dragons Starter Sets:&amp;#10;2nd Edition: The New Easy to Master Dungeons &amp; Dragons and Introduction to Advanced Dungeons &amp; Dragons&amp;#10;3rd Edition/3.5 Dungeons &amp; Dragons Basic Game&amp;#10;4th Edition: Dungeons &amp; Dragons Roleplaying Game Starter Set&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic63275_t.jpg
image: //cf.geekdo-images.com/images/pic63275.jpg
categories: Ancient @@ Territory Building
description:
China is an abstracted game of political influence in China. Players use cards to place pieces (Houses or Emissaries) into the nine regions on the board. When all house spaces in a region are filled (or at the end of the game), players score for majorities of houses in that region. At game end, players then score for having majorities of emissaries in two adjacent regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board.&amp;#10;&amp;#10;This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time!&amp;#10;&amp;#10;Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts.&amp;#10;&amp;#10;China is based on the award-winning game Web of Power by master game designer Michael Schacht. China differs from Web of Power in that there is no &amp;quot;half-time&amp;quot; scoring of regions as there is in the earlier game; there are four face-up cards to draw from instead of just two; and all adjacent regions have Emissary scoring opportunities, whereas in Web of Power, some adjacent regions did not. &amp;#10;A special variant with fortifications is included.&amp;#10;&amp;#10;Aside from these differences, the two games are essentially the same.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     http://www.boardgames-online.net (turn-based)&amp;#10;&amp;#10;&amp;#10;implemented bonus maps: Web of Power, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan&amp;#10;&amp;#10;Re-implements:&amp;#10;&amp;#10;    Web of Power&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Expanded by:&amp;#10;&amp;#10;&amp;#10;    China - Das Duell (Two-player variant)&amp;#10;    China Erweiterung&amp;#10;    China: Grenzstreitigkeiten&amp;#10;    China Einflusskarten&amp;#10;    China: The Embassies&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic151268_t.jpg
image: //cf.geekdo-images.com/images/pic151268.jpg
categories: Science Fiction @@ Space Exploration
description:
The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars&amp;#10;&amp;#10;In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!&amp;#10;&amp;#10;From Bruno Faidutti's website:&amp;#10;&amp;#10;This one, designed with Bruno Cathala, started with the theme. We wanted to make a game about colonizing Mars, with shuttles leaving the blue planet towards the red one. The theme is strong, and well caught in the steampunk graphic style decided by Asmod&amp;#195;&amp;#169;e. In Mission: Red Planet, each player plays a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet. For scholars, the systems merge a majority game, &amp;agrave; la El Grande or San Marco, with a character/action card system, somewhere between Citadels and Hoity Toity/Adel Verpflichtet. Nothing really new here, but there was much work on it and we're really proud of the result.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1638795_t.jpg
image: //cf.geekdo-images.com/images/pic1638795.jpg
categories: City Building @@ Economic @@ Medieval
description:
Once upon a time ...&amp;#10;1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.&amp;#10;&amp;#10;The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.  The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.&amp;#10;&amp;#10;Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.&amp;#10;&amp;#10;As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic154599_t.jpg
image: //cf.geekdo-images.com/images/pic154599.jpg
categories: Economic @@ Expansion for Base-game @@ Negotiation
description:
An expansion/scenario for The Settlers of Catan. Originally, It is available only in the 5/2005 issue of Spielbox (this is the Essen Spiel edition, as the magazine is bimonthly). In 2006, the Dutch company 999 Games gave it away as an extra to those people who bought all scenarios in 999 Games' Six Scenarios series.&amp;#10;&amp;#10;Also given as an insert in Games Quarterly magazine, Spring 2007, Issue 12.  This edition is published by Mayfair Games, Inc. and is the only one printed fully in English.&amp;#10;&amp;#10;Lastest publishing was in 2007 as inclusion in Catan: Traders and Barbarians (with sightly expanded rules in comparison to Spiel Box edition).&amp;#10;&amp;#10;The expansion is about fishermen. Some of the sea tiles of the base game are transformed into Fishing Grounds. These Fishing Grounds produce resources in a way similar to regular tiles.&amp;#10;&amp;#10;Instead of Resource Cards, Fishing Grounds provide Fish Tiles. Fish Tiles can be worth one, two or three fish.&amp;#10;&amp;#10;During his turn, a player can spend fish to get a special benefit:&amp;#10;2 fish: The player may move the robber back into the desert (he/she may not steal a card from another player who owns a settlement / town at the desert).&amp;#10;3 fish: The player may steal a raw material card from another player.&amp;#10;4 fish: The player may take any one raw material from the bank.&amp;#10;5 fish: The player may build a street immediately.&amp;#10;7 fish: The player receives a development card for free.&amp;#10;&amp;#10;In addition to fish, a player can also catch an old shoe. As long as a player has the old shoe in his possession, he needs one more point to win the game than usual. He can get rid of the old shoe by giving it to someone with the same number of points or more points than himself.&amp;#10;&amp;#10;Belongs to the Catan Series.&amp;#10;&amp;#10;Expands:&amp;#10;&amp;#10;    The Settlers of Catan&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1512661_t.jpg
image: //cf.geekdo-images.com/images/pic1512661.jpg
categories: Ancient @@ Card Game @@ Civilization
description:
A fertile land between the Tigris and Euphrates rivers. Led by powerful leaders, kingdoms and dynasties developed here around 3000 BC. Attacks and coups by neighboring kingdoms are the order of the day. But he who plans well will become the stuff of legend. Haven't we heard this before? Absolutely, but not in this form. Because now, the 'card game conversion' trend among board games has reached Reiner Knizia's classic game Euphrat &amp;amp; Tigris (Tigris and Euphrates). As Euphrates &amp;amp; Tigris: Contest of Kings, it will offer simpler and faster play, but will still be nicely outfitted with about 200 cards and 16 printed wooden discs.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic171444_t.jpg
image: //cf.geekdo-images.com/images/pic171444.jpg
categories: Ancient @@ Civilization @@ Fighting @@ Nautical @@ Territory Building
description:
From the publisher's website:&amp;#10;Antike is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. Players choose from Greeks, Romans, and Germanic tribes and Phoenicians, Carthaginians, Persians, Arabs, Egyptians, and Babylonians.&amp;#10;&amp;#10;Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first will win the game!&amp;#10;&amp;#10;Lead one of these nations to victory! But watch out for your enemies, as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic89300_t.jpg
image: //cf.geekdo-images.com/images/pic89300.jpg
categories: Card Game @@ Expansion for Base-game @@ Fantasy
description:
This expansion to Reiner Knizia's Blue Moon adds 30 new cards.  The Aqua feature cards that are protected from the effects of opposing cards, and the potential to bring about a powerful flood that will force their opponents to retreat.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic45113_t.jpg
image: //cf.geekdo-images.com/images/pic45113.jpg
categories: Card Game @@ Expansion for Base-game @@ Fantasy
description:
This expansion to Reiner Knizia's Blue Moon adds 30 new cards.  The Mimix feature characters that can attack in pairs and powerful card texts that allow the player to retrieve cards from the draw and discard piles.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1079512_t.png
image: //cf.geekdo-images.com/images/pic1079512.png
categories: Ancient @@ Card Game @@ City Building @@ Economic
description:
In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population.  Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.&amp;#10;&amp;#10;Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents.  Actions are triggered by a form of card-driven role selection -- the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool).  Players who don't follow may 'think' to draw more cards.  There are thus strong interactions between the different uses of cards.  Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.&amp;#10;&amp;#10;The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy.  Many of the non-English editions use more conventional artwork.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic145843_t.jpg
image: //cf.geekdo-images.com/images/pic145843.jpg
categories: Economic @@ Territory Building
description:
Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.&amp;#10;&amp;#10;The game is an international edition with language-independent components and five language-dependent rule booklets.&amp;#10;&amp;#10;Japan during the Sengoku or &amp;ldquo;Warring States&amp;rdquo; Period: each player assumes the role of a great Daimyo with all his troops.  Each Daimyo has the same 10 possible actions to develop his kingdom and secure points.  To do so he must deploy his armies with great skill.  Each round, the players decide which of the actions are to be played out and in which of their provinces.  If battle ensues between opposing armies, the unique Cubetower plays the leading role.  The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately.  Owning provinces, temples, theaters, and castles means points when scores are tallied.  Whichever Daimyo has the highest number of points after the second tally becomes &amp;ndash; SHOGUN!&amp;#10;&amp;#10;Re-implements:&amp;#10;&amp;#10;    Wallenstein (first edition)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic107802_t.jpg
image: //cf.geekdo-images.com/images/pic107802.jpg
categories: Action / Dexterity @@ Card Game @@ Party Game
description:
Flower Power is a limited edition version of Jungle Speed. Available in French only and presenting new cards even crazier than the previous expansion (3 new special cards and new shapes).&amp;#10;&amp;#10;The game comes in a tin box in a shape of a VW MiniBus from the 70's and the totem is a plastic stool.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic365698_t.jpg
image: //cf.geekdo-images.com/images/pic365698.jpg
categories: Action / Dexterity @@ Dice
description:
A game from Japan, it is a cross between a dexterity game and a wagering game.&amp;#10;&amp;#10;Players are real estate barons investing in high rises.  On a players turn, he rolls as many dice as there are floors in the building in which he is invested.  These &amp;quot;floors&amp;quot; are composed of dice with 0-4 windows on them.  As floors are stacked, they must ascend from 0 to 4, and then back around.  After a player rolls, he determines how many floors he can and wants to build.  If he builds at least 5 floors, he earns $10K.  If he builds the tallest building (with a minimum of 15 stories) he gets $10K.  If he knocks his building down, all of the investors in the building pay $20K.&amp;#10;&amp;#10;Play for three rounds, and the player with the most cash wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic162026_t.jpg
image: //cf.geekdo-images.com/images/pic162026.jpg
categories: Trains @@ Transportation @@ Travel
description:
Ticket to Ride: M&amp;auml;rklin is the third installment in Days of Wonder's best-selling Ticket to Ride series.  The board for M&amp;auml;rklin is based on a map of Germany and each individual card in the deck depicts a different M&amp;auml;rklin Trains model.  A DVD introducing players to the M&amp;auml;rklin line of model trains is included.&amp;#10;&amp;#10;M&amp;auml;rklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens.&amp;#10;&amp;#10;These tokens can be collected by the players by placing their Passengers (3 per player), which can be achieved at the end of a turn in which a player lays trains to enter the city in question. Once a passenger is in play a player can forfeit their regular turn to move a passenger. Moving along a player's own train network comes at no cost and allows a player to take the top merchandise token from each city that is passed through. A passenger can also move along sections of track featuring other players trains but a passenger card must be paid each time this occurs to do so.&amp;#10;&amp;#10;The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus).&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic178189_t.jpg
image: //cf.geekdo-images.com/images/pic178189.jpg
categories: Adventure @@ Exploration @@ Fantasy @@ Fighting
description:
Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary.&amp;#10;&amp;#10;Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters).&amp;#10;&amp;#10;Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice.&amp;#10;&amp;#10;Runebound is playable solo and is expandable by many adventure packs that alter the final challenge (replacing the Dragonlord for example). Runebound 2nd Edition also has a series of big box expansions that provide a new map or central map overlay to alter the game in some way.&amp;#10;&amp;#10;Runebound 2nd Edition is different from 1st Edition in that the original game featured a d20 and this was replaced by 2 10-sided dice, which helped to better balance the luck factor.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic156046_t.jpg
image: //cf.geekdo-images.com/images/pic156046.jpg
categories: Deduction @@ Murder/Mystery
description:
One of the two players represents Jack the Ripper, who will be one of the 8 characters on the board. This player knows the identity of this character and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack. But he can make only one accusation during the game!&amp;#10;&amp;#10;During each turn the players move the characters, using their special powers, placing them either in shadow or light.  At the end of each turn, the witnesses declare if Jack is visible (in light, or adjacent to another character) or not (alone in the shadows).  This allows the investigator to know which characters are innocent.  This continues as the investigator tries to eliminate suspects while Jack tries to escape.  Intuition, logic and cold blood will be necessary for each of the two participants.&amp;#10;&amp;#10;Check out the awesome graphics by our own BGGer/genius graphic designer Piero Lalune (pierolalune)&amp;#10;&amp;#10;Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic115300_t.jpg
image: //cf.geekdo-images.com/images/pic115300.jpg
categories: Renaissance @@ Transportation
description:
In Thurn &amp;amp; Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center.&amp;#10;&amp;#10;Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities.  Each route must consist of at least three cities.  Players may only build one route at a time.  Routes are represented by melded city cards arranged in the order of the route.&amp;#10;&amp;#10;Players start with a supply of 20 post offices in their color, a carriage house card and a player aid card.  The board is populated with bonus tiles, carriage cards and city cards.  On a turn a player will draw a card from a display of six, face up, city cards (or the top of the face down deck) and meld one card, either starting a new route or adding to the current one.  If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it.  The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage.  Optionally, the player may receive support from one postal official in the form of: drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route.  Once a route is scored the city cards of that route are discarded, and the player begins a new route on his next turn.&amp;#10;&amp;#10;When a player exhausts his supply of post offices or acquires a value 7 carriage the end of the game is triggered.  Play continues until the player who is last in turn order finishes his turn, and the game ends.  Players score points for their highest valued carriage and bonus tiles, and lose points for unplaced post offices.  The player with the most points wins.&amp;#10;&amp;#10;The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1469212_t.jpg
image: //cf.geekdo-images.com/images/pic1469212.jpg
categories: Abstract Strategy @@ Dice
description:
Treehouse is a simple-yet-challenging Icehouse game that comes with 15 Icehouse pyramids, with three pyramids each in five different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, with the player trying to rearrange his initial &amp;quot;tree&amp;quot; of pyramids to match the three in the &amp;quot;House&amp;quot;, which serves as the goal for all players.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic162224_t.jpg
image: //cf.geekdo-images.com/images/pic162224.jpg
categories: Card Game @@ Expansion for Base-game @@ Fantasy
description:
Blue Moon: Buka Invasion is a Peoples expansion for Reiner Knizia's Blue Moon. The deck includes 31 new cards and is playable right out of the box against any other Blue Moon deck. They can be combined with other decks or cards by using the advanced deck building rules.&amp;#10;&amp;#10;The devious pirates of the Buka invade the world of Blue Moon. Many cards can be loaded upon their ships to raid the opponent with unexpected force. And with the new &amp;quot;Bluff&amp;quot;-symbol a complete new concept enters the world of Blue Moon.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic134109_t.jpg
image: //cf.geekdo-images.com/images/pic134109.jpg
categories: Civilization @@ Mythology
description:
The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations.&amp;#10;&amp;#10;As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game...&amp;#10;&amp;#10;Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet.&amp;#10;&amp;#10;Each civilization is represented by a color, and once a civilization is &amp;ldquo;born&amp;rdquo; a player can gain worshipers in that civilization, which in turn may score points for that player in various ways.&amp;#10;&amp;#10;The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles.&amp;#10;&amp;#10;The game is fairly simple, but offers quite a lot of tactical possibilities.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic840712_t.jpg
image: //cf.geekdo-images.com/images/pic840712.jpg
categories: Economic @@ Fighting @@ Nautical @@ Political
description:
From the rulebook:&amp;#10;&amp;#10;Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!&amp;#10;&amp;#10;Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.&amp;#10;&amp;#10;Imperial is a varied strategy game without the luck of dice or cards. Two to six players, from about twelve years and up, take on the role of imperial investors. The duration of the game is about two to three hours.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1624618_t.jpg
image: //cf.geekdo-images.com/images/pic1624618.jpg
categories: Economic @@ Expansion for Base-game @@ Industry / Manufacturing
description:
Two new expansion maps for Power Grid: Benelux on one side and Central Europe on the other.&amp;#10;&amp;#10;Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries. As Poland has large coal supplies, coal will be much more plentiful than elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power. The result is not just new maps, but new ways to play this great game!&amp;#10;&amp;#10;Description from the publisher's website.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic145204_t.jpg
image: //cf.geekdo-images.com/images/pic145204.jpg
categories: Abstract Strategy @@ Civilization
description:
The dream of creating a new civilization in ancient Mesopotamia is within reach. Are you ready to lead your population ?&amp;#10;&amp;#10;In the age of its maximum splendor, this vast and fertile geographical area was a scene of destiny for some populations, who resolved to settle in the richest and most strategically advantageous territories. Over the course of centuries these populations succeeded in developing all aspects of their civilization wisely. This was the main factor enabling them to found marvelous cities like Ur and to construct gigantic buildings like Ziggurats. &amp;#10;Just like Mesopotamia&amp;rsquo;s ancient Kings, each player will have to achieve the highest prestige by precisely dosing the development of Agriculture, Trade, Politics, Culture and finally War, so that thanks to these efforts the long desired construction of five Ziggurats is completed.&amp;#10;&amp;#10;But, beware&amp;hellip; &amp;#10;If the King becomes guilty of Greed in building them, or pursues improperly the conquest of Lands, this could ultimately lead him to defeat. The intrinsic speed of the game, the simplicity of rules, the very alluring artwork, together with the subtlety of the innumerable strategies which can be pursued, render Ur a gaming experience which you will play and play and keep playing again for a very, very long time!&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     http://www.mabiweb.com/ (turn-based)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic236169_t.jpg
image: //cf.geekdo-images.com/images/pic236169.jpg
categories: Card Game @@ Civilization @@ Economic
description:
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.&amp;#10;&amp;#10;One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.&amp;#10;&amp;#10;Victory is achieved by the player whose nation has the most culture at the end of the modern age.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic976200_t.jpg
image: //cf.geekdo-images.com/images/pic976200.jpg
categories: Dice
description:
Like all the other games of the &amp;quot;Settlers of Catan&amp;quot; series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper &amp; Pencil). You build by drawing the settlements and roads on your score card.&amp;#10;&amp;#10;To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.&amp;#10;&amp;#10;The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.&amp;#10;&amp;#10;Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.&amp;#10;&amp;#10;Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic236327_t.jpg
image: //cf.geekdo-images.com/images/pic236327.jpg
categories: Card Game @@ Civilization @@ Economic @@ Science Fiction @@ Space Exploration
description:
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.&amp;#10;&amp;#10;At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic254239_t.jpg
image: //cf.geekdo-images.com/images/pic254239.jpg
categories: Card Game @@ Zombies
description:
Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)&amp;#10;&amp;#10;Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.&amp;#10;&amp;#10;At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.&amp;#10;&amp;#10;Part of the Fluxx series.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic255417_t.jpg
image: //cf.geekdo-images.com/images/pic255417.jpg
categories: Economic @@ Expansion for Base-game @@ Industry / Manufacturing
description:
This deck is a complete set of power plant cards for Power Grid that can be used:&amp;#10;&amp;#10;     in place of the original deck&amp;#10;     paired with the original deck (to make for an unpredictable mix) &amp;#10;     cards added to the original deck (to make the game as long as &amp;quot;Funkenschlag&amp;quot;, game will end at 20 cities)&amp;#10;     in custom mixture of the two decks (to create specialized decks) with any maps.&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;This set of cards has green borders to distinguish them easily from the original set of power plant cards.&amp;#10;&amp;#10;Announced April 2007. Released at Essen 2007.&amp;#10;&amp;#10;The official variant rules for using the new power plants with all released maps can be found at http://www.2f-spiele.de/spiele/pdf/us_promo_rules_ex_10_2013.pdf&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic225839_t.jpg
image: //cf.geekdo-images.com/images/pic225839.jpg
categories: Card Game @@ Economic @@ Expansion for Base-game
description:
The expansion contains 3 separate modules, which can be combined in many ways:&amp;#10;&amp;#10;&amp;#10;    New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting.&amp;#10;    The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn.&amp;#10;    The Relic adds 4 cards, which offer players an additional way to win the game.&amp;#10;&amp;#10;&amp;#10;Expands:&amp;#10;&amp;#10;     Jambo&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;2 players, Ages 10 and up; length: 30 minutes; author: R&amp;uuml;diger Dorn.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic347192_t.jpg
image: //cf.geekdo-images.com/images/pic347192.jpg
categories: Abstract Strategy @@ Animals @@ Expansion for Base-game
description:
The Mosquito pieces can be added to a standard Hive set before the start of the game giving each player 12 pieces to play with.&amp;#10;&amp;#10;During the game, they are placed in the same way as the other pieces. Once in play, the Mosquito takes on the movement characteristics of any creature it touches at the time, thus changing its characteristics throughout the game.&amp;#10;&amp;#10;Exception: If moved as a Beetle on top of the Hive, it continues to move as a Beetle until it climbs down from the Hive.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1205385_t.jpg
image: //cf.geekdo-images.com/images/pic1205385.jpg
categories: Economic @@ Farming
description:
Game description from the publisher:&amp;#10;&amp;#10;Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?&amp;#10;&amp;#10;Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1534148_t.jpg
image: //cf.geekdo-images.com/images/pic1534148.jpg
categories: Environmental @@ Medical
description:
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.&amp;#10;&amp;#10;The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the &amp;quot;normal&amp;quot; spread of the infections.&amp;#10;&amp;#10;Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five&amp;mdash;but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!&amp;#10;&amp;#10;The 2013 edition of Pandemic includes two new characters&amp;mdash;the Contingency Planner and the Quarantine Specialist&amp;mdash;not available in earlier editions of the game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1198011_t.jpg
image: //cf.geekdo-images.com/images/pic1198011.jpg
categories: American West @@ Bluffing @@ Card Game @@ Deduction @@ Fighting @@ Humor
description:
BANG! The Bullet! is the deluxe version of BANG! and its expansions. Coming in a deluxe bullet-'box' it contains:&amp;#10;&amp;#10;- BANG! - Third Edition with reworked cards and rules&amp;#10;- Dodge City - Second Edition with reworked cards and characters&amp;#10;- High Noon - Second Edition&amp;#10;- High Noon II (A Fistful Of Cards) - Second Edition&amp;#10;- Two new exclusive High Noon cards - &amp;quot;New Identity&amp;quot; and &amp;quot;Handcuffs&amp;quot;&amp;#10;- Three new characters - &amp;quot;Uncle Will&amp;quot;, &amp;quot;Johnny Kisch&amp;quot;, and &amp;quot;Claus the Saint&amp;quot;&amp;#10;- Two blank cards&amp;#10;- One silver sheriff badge&amp;#10;&amp;#10;Released: Essen 2007.&amp;#10;&amp;#10;BANG! The Bullet 2nd Edition:&amp;#10; - BANG! 4th edition (no player mats or bullet tokens)&amp;#10;- Dodge City 3rd edition&amp;#10;- High Noon 2nd Edition&amp;#10;- A Fistful Of Cards 2nd Edition&amp;#10;- Two Exclusive High Noon cards - &amp;quot;New Identity&amp;quot; and &amp;quot;Handcuffs&amp;quot;&amp;#10;- Three new characters - &amp;quot;Uncle Will&amp;quot;, &amp;quot;Johnny Kisch&amp;quot;, and &amp;quot;Claus the Saint&amp;quot;&amp;#10;- Two blank cards&amp;#10;- One silver sheriff badge&amp;#10;&amp;#10;Reprinted in June 2009&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic259085_t.jpg
image: //cf.geekdo-images.com/images/pic259085.jpg
categories: Economic @@ Farming
description:
Description from BoardgameNews&amp;#10;&amp;#10;In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?&amp;#10;&amp;#10;The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.&amp;#10;&amp;#10;Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).&amp;#10;Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.&amp;#10;Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.&amp;#10;Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1244090_t.jpg
image: //cf.geekdo-images.com/images/pic1244090.jpg
categories: City Building @@ Expansion for Base-game @@ Medieval
description:
The sixth large expansion to Carcassonne released in Europe by Hans im Gl&amp;#195;&amp;#188;ck Verlags-GmbH is actually a compilation of three existing small expansions and a new one.  Before Z-Man Games picked up the Carcassonne license, this compilation was only available in the US from Rio Grande Games as part of the Big Box 2, or each small expansion was available individually.&amp;#10;&amp;#10;This compilation contains:&amp;#10;&amp;#10;    7 tiles out of Carcassonne: King &amp; Scout (the tiles extending J&amp;auml;ger und Sammler are not included of course)&amp;#10;    The Count of Carcassonne&amp;#10;    Carcassonne: The River II&amp;#10;    Carcassonne: The Cult, which was first made available in this compilation.&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic282681_t.jpg
image: //cf.geekdo-images.com/images/pic282681.jpg
categories: Card Game
description:
About the Game (from the Outset Media Website and the Package)&amp;#10;&amp;#10;&amp;bull; Ages 10 and up&amp;#10;&amp;bull; 2-4 Players&amp;#10;&amp;#10;An exciting twist to the traditional game of cribbage, where players can demand a recut, stall their opponents, trade hands, and even prevent 'fifteens' from scoring. At the beginning of each game players are dealt seven special cards to be used during that game, adding a new level of strategy and fun. Have you been dealt lousy cards? No worries! Play the right card at the right time and watch your luck change instantly.&amp;#10;&amp;#10;Contents&amp;#10;&amp;#10;&amp;bull; Illustrated 54 card deck&amp;#10;&amp;bull; 28 special cards&amp;#10;&amp;bull; Instruction booklet&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic306342_t.jpg
image: //cf.geekdo-images.com/images/pic306342.jpg
categories: Card Game @@ Trains
description:
A New Train Adventure Begins!&amp;#10;&amp;#10;The Ticket to Ride Card Game delivers all of the excitement, fun, and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.&amp;#10;&amp;#10;Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of &amp;quot;train robbing,&amp;quot; where another player may force them to lose their hard-earned cards.&amp;#10;&amp;#10;Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook.&amp;#10;&amp;#10;Part of the Ticket to Ride series.&amp;#10;&amp;#10;To begin the game, each player is dealt train car cards and destination ticket cards.  All these cards are kept secret from the other players until played or scored.  Each player may keep all his ticket cards, just one or any number in between.  A player's turn has two parts: first the player moves face up train car cards from his Railyard to his face down, On-the-Track stack; second the player may perform one of the following actions: 1) draw more train car cards, 2) place train car cards in his Railyard, or 3) draw destination tickets.  Like the original Ticket to Ride board game, when a player chooses to draw train car cards, he may choose from the five face up cards or draw from the top of the face down deck.  When placing cards in the Railyard, a player may place two or more cards of the same color including locomotives which are wild, or three cards, each of a different color.  Also when placing cards in the Railyard, a player may not play cards of the same color as those currently present in his Railyard nor of the same color as those present in any opponent's Railyard unless he plays more of that color than are present in the opponent's Railyard.  If the player plays more, then the opponent must discard his cards of that color.  This is called &amp;quot;Train robbing.&amp;quot;  When drawing destination tickets, a player draws four and may keep any number of them including none.&amp;#10;&amp;#10;When the train car card deck is exhausted in a two or three player game, each player gets one more turn and the game ends.  In a four player game, completed tickets are scored and discarded train car cards are reshuffled into a new draw deck.  When that deck is exhausted, each player gets one more turn and the game ends.  At the end of the game all tickets not previously scored are scored.  The point values of completed tickets are added to a players score while those of tickets not completed are subtracted.  To complete tickets, players match train car cards in their On-the-Track stack by color and quantity with their tickets.  Each big city bonus is awarded to the player with the most completed tickets having that city.  These bonus points are added to the player's score.  The player scoring the most total points wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic419532_t.jpg
image: //cf.geekdo-images.com/images/pic419532.jpg
categories: Abstract Strategy @@ Dice
description:
Game description from the publisher:&amp;#10;&amp;#10;Set Cubed is a curious game of clever connections, challenging a player's ability to identify SETs between the dice in their hand and those already on the board. Players can play up to 3 dice per turn making as many SETs as possible. Create SETs up, down and across the board, the more SETs you create, the higher your score. As the number of dice on the board increase so do the possible SET combinations. Rack up points by using BONUS SQUARES! Roll a WILD dice and unleash the possible number of SETs that can be made during your turn! How many SETs can you make?! The player with the most points wins!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic447994_t.jpg
image: //cf.geekdo-images.com/images/pic447994.jpg
categories: Economic @@ Industry / Manufacturing @@ Nautical
description:
In Le Havre, a player&amp;rsquo;s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.&amp;#10;&amp;#10;After every seven turns, the round ends: players&amp;rsquo; cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.&amp;#10;&amp;#10;Le Havre was released by Lookout Games October 2008 in German and Australian English.&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;    Instructions for multiplayer using Hamachi&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic394356_t.jpg
image: //cf.geekdo-images.com/images/pic394356.jpg
categories: Card Game @@ Medieval
description:
(from the back of the box:)&amp;#10;&amp;#10;&amp;quot;You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.&amp;#10;&amp;#10;But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.&amp;quot;&amp;#10;&amp;#10;&amp;#10;In Dominion, each player starts with an identical, very small deck of cards.  In the center of the table is a selection of other cards the players can &amp;quot;buy&amp;quot; as they can afford them.  Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.&amp;#10;&amp;#10;Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play&amp;mdash;leading to immense variety.&amp;#10;&amp;#10;&amp;#10;Part of the Dominion series.&amp;#10;&amp;#10;Integrates with:&amp;#10;&amp;#10;    Dominion: Intrigue&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic354500_t.jpg
image: //cf.geekdo-images.com/images/pic354500.jpg
description:
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.&amp;#10;&amp;#10;After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival&amp;hellip;but how can they, when any of them may, in fact, be a Cylon agent?&amp;#10;&amp;#10;Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.&amp;#10;&amp;#10;Official Site, Rules &amp;amp; FAQ: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=18&amp;amp;esem=4&amp;#10;Unofficial FAQ for really tricky questions: http://boardgamegeek.com/wiki/page/Battlestar_Galactica_FAQ&amp;#10;&amp;#10;

categories:
Bluffing @@ Deduction @@ Movies / TV / Radio theme @@ Negotiation @@ Political @@ Science Fiction @@ Space Exploration @@ Spies/Secret Agents


thumbnail: //cf.geekdo-images.com/images/pic577030_t.jpg
image: //cf.geekdo-images.com/images/pic577030.jpg
categories: American West @@ City Building @@ Economic
description:
Carson City is a strategic game. The game is played in four rounds, and in each one of them, the players choose a character (there are seven available) that gives certain advantages, and after that, cowboys are placed on action fields on the board to build Carson City. Players can claim ground, erect special buildings and houses, or construct roads. When there are several players on one action field, a duel is fought. During play, money (to construct) &amp;amp; points can be earned. The player who earns most points wins the game.&amp;#10;&amp;#10;Carson City is a rootin' tootin' game of cowboys 'n guns - lots o' guns. &amp;#10;There are four rounds per game. At the beginning of each round, players choose a character (there are seven available) that gives them certain advantages (for example the sheriff prevents any duels from happening wherever he is placed).&amp;#10;&amp;#10;After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses, or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods!&amp;#10;&amp;#10;During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help), and buildings. At the end of the game, your buildings, houses, mountains, and money contribute to your victory points, and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!&amp;#10;&amp;#10;Expanded by&amp;#10;&amp;#10;     The Indian (Essen 2009)&amp;#10;     Carson City: Gold and Guns (2012)&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1546621_t.jpg
image: //cf.geekdo-images.com/images/pic1546621.jpg
categories: Environmental @@ Expansion for Base-game @@ Medical @@ Science Fiction
description:
Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, which can be used individually or combined for even more difficult play, are as follows:&amp;#10;&amp;#10;&amp;#10;    The Virulent Strain challenge makes one disease become particularly deadly in unpredictable ways.&amp;#10;&amp;#10;&amp;#10;&amp;#10;    The Mutation challenge adds a fifth (purple) disease that behaves differently than the original four.&amp;#10;&amp;#10;&amp;#10;&amp;#10;    The Bio-Terrorist challenge pits one player against the others!&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic591921_t.jpg
image: //cf.geekdo-images.com/images/pic591921.jpg
categories: Bluffing @@ Deduction @@ Negotiation @@ Party Game
description:
Are You the Traitor? is a secret role selection game akin to Werewolf/Mafia.  One player is the Evil Wizard, attempting to obtain the Magic Key for nefarious purposes.  Another player is the Good Wizard, trying to destroy the Key to keep it out of Evil hands.  The other players support Good or Evil in various roles.&amp;#10;&amp;#10;Each round, there is a discussion period, after which one of the players acts.  After someone acts, the players determine whether the forces of Good or Evil were served, with the prevailing side gaining treasure. Play continues until one player gets enough treasure to win.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic512021_t.jpg
image: //cf.geekdo-images.com/images/pic512021.jpg
description:
The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.&amp;#10;&amp;#10;The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire &amp;ndash; the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.&amp;#10;&amp;#10;New rules introduce the ability to play as a new character type &amp;ndash; the Cylon Leader, with a new Treachery Skill card type.&amp;#10;&amp;#10; From the Box: &amp;#10;&amp;quot;On behalf of the officers and crew of the Pegasus, it's a pleasure to see you all. Welcome back to the Colonial Fleet.&amp;quot; - Admiral Helena Cain&amp;#10;&amp;#10;The arrival of the Battlestar Pegasus heralds a new era in the lives of the Galactica crew and the Colonial government, bringing badly needed manpower and firepower to humanity's ongoing fight against the Cylons. However, under the command of Admiral Cain there is no place for compassion or mercy. Now brutal necessity and hard choices erode humanity's moral compass. The Cylons, in turn, are changing as well. The more they are exposed to humans, the more their individual agendas begin to guide their actions. In a time of suspicion and desperate need, the line between right and wrong grows less and less distinct.&amp;#10;&amp;#10;The Pegasus Expansion for Battlestar Galactica: The Board Game brings players the next chapter in the popular Syfy series. In addition to more Destination, Crisis, Super Crisis, Loyalty, and Skill Cards, this expansion introduces many new card types such as Treachery Skill Cards, representing the underhanded methods used to sabotage humanity's struggles. New characters in the expansion allow players to play as Cylon Leaders, who can win or lose based on their own mysterious motivations. New gameboards allow characters to explore both the Pegasus and New Caprica. Finally, with the New Caprica Objective Card and board, humanity will be subjected to Cylon rule, and must defend themselves from their oppressive overlords until Galactica can return to attempt a daring rescue.&amp;#10;&amp;#10;&amp;quot;We fight 'em until we can't.&amp;quot; - Kara Thrace&amp;#10;&amp;#10;Expands:&amp;#10;&amp;#10;&amp;#10;    Battlestar Galactica&amp;#10;&amp;#10;&amp;#10;

categories:
Bluffing @@ Deduction @@ Expansion for Base-game @@ Movies / TV / Radio theme @@ Negotiation @@ Political @@ Science Fiction @@ Space Exploration @@ Spies/Secret Agents


thumbnail: //cf.geekdo-images.com/images/pic1657833_t.jpg
image: //cf.geekdo-images.com/images/pic1657833.jpg
categories: Civilization @@ Dice @@ Science Fiction @@ Territory Building
description:
Do you have what it takes to be a deep space colonist?  An alien frontier awaits the brave and daring!  This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.&amp;#10;&amp;#10;Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.&amp;#10;&amp;#10;The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system&amp;rsquo;s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.&amp;#10;&amp;#10;As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.&amp;#10;&amp;#10;The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.&amp;#10;&amp;#10;Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?&amp;#10;&amp;#10;Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board.  Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules.  Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first!  Don't dream it'll be easy, though, because the other players will be trying to do the same thing.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic544780_t.jpg
image: //cf.geekdo-images.com/images/pic544780.jpg
categories: Card Game @@ Fantasy
description:
For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.&amp;#10;&amp;#10;Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.&amp;#10;&amp;#10;A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players will have to take this into account when they choose what to buy.&amp;#10;&amp;#10;Rather than buying puny Victory Points, player's will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.&amp;#10;&amp;#10;The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.&amp;#10;&amp;#10;Integrates with&amp;#10;&amp;#10;&amp;#10;    Thunderstone Advance: Towers of Ruin&amp;#10;    Thunderstone: Dragonspire&amp;#10;    Thunderstone: Starter Set&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic586346_t.jpg
image: //cf.geekdo-images.com/images/pic586346.jpg
categories: Economic @@ Fighting @@ Nautical @@ Political
description:
Imperial 2030 is a game on its own, based on the rules of Imperial.  The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets.  They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide.&amp;#10;&amp;#10;In this game it is not the players who take turns, but the six powers, one after another.  The players are just internationally operating investors who act in the background.  By giving money to the six powers, which all have their own treasuries, the players influence the politics.  The biggest investor in each nation gains control of that nation's government and decides what the nation will do.  As control of a government can change with each new investment, players may control several governments at the same time.  As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return.  Essentially the game is about money, and not about military domination!&amp;#10;&amp;#10;Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games. Compared to &amp;quot;Imperial&amp;quot; there will be some new features:&amp;#10;- new wooden bits&amp;#10;- the Swiss Bank &amp;#10;- a new 30 million bond to invest in&amp;#10;- more neutral territory, generating higher taxation&amp;#10;- fewer home provinces&amp;#10;- control of canals (Panama and Suez).&amp;#10;&amp;#10;For those who already owned Imperial, there was the opportunity to get only the new map and bonds at Essen '09, as it can be played with the old wooden bits as well.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1632141_t.jpg
image: //cf.geekdo-images.com/images/pic1632141.jpg
categories: Bluffing @@ Card Game @@ Expansion for Base-game @@ Humor @@ Party Game
description:
Expansion for Dixit. 84 new cards with paintings that can be used on their own (but then you need some kind of voting tokens and paper and pencil to take notes of the scoring) or with those from the base game (or with Dixit: Journey or Dixit Odyssey).&amp;#10;&amp;#10;The game does not contain scoring board and tokens, but it will be packed in a smaller box in which it is much easier to take it on a trip. This game could theoretically be played as it is, but the components needed to play are contained in the base-game.&amp;#10;&amp;#10;As in Dixit, each round, one player takes on the role of Storyteller who chooses one card from his hand, tells, sings or does something that in his opinion is associated with the played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses.&amp;#10;&amp;#10;Player who has the most points wins the game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic588429_t.jpg
image: //cf.geekdo-images.com/images/pic588429.jpg
categories: Economic @@ Humor @@ Negotiation
description:
This description was originally based on a review from BoardgameNews.com.&amp;#10;&amp;#10;In this corporation-themed game, players compete to be the first to acquire four out of six possible victory points. You earn a point by reaching certain numbers along tracks, such as at least 7 on the influence track or 8 on the majority track. You also may earn a point by beating your secretly assigned archenemy on three specified tracks.&amp;#10;&amp;#10;The game lasts a number of rounds, with each round consisting of a directors' meeting, followed by 4-7 turns. At the meeting, the &amp;quot;company chairman&amp;quot; is replaced (the next token in line moves up) and the &amp;quot;division heads&amp;quot; are named (by seeing who has the majority in each column of placed cubes). Chairmen and heads get salary bonuses and a card detailing a single advantage for the cardholder.&amp;#10;&amp;#10;The player who's the &amp;quot;communications&amp;quot; head then secretly looks at the Event cards and determines in which order they will be played (and so how many turns will be in the current round). Other heads' cards will let them pay less for stocks, for example, or place or remove bits.&amp;#10;&amp;#10;After each event card is revealed, players select one action to perform, such as &amp;quot;hiring and relocating employees&amp;quot; (placing or moving cubes), resigning as a department head, using an advantage card, or bribing players for their advantage cards. These actions result in points on the scoring tracks and sometimes money (which is only used for bribery and buying blocks of stock). A bribed card has more power than an earned one, giving incentive to accept bribes (the card is less useful or even useless to the original owner, depending on the workers' happiness scale). In addition to bribery getting you a power you want, it also moves you up the corruption track. A player who rejects a bribe, however, loses one cube on the majority columns.&amp;#10;&amp;#10;It's not a business simulation, and gameplay isn't as dastardly as the theme implies. The event cards provide most of the humor. (The card may read that you have failed to fix the breakroom game table, or vacations were canceled, so worker satisfaction goes down, which is what you want). The feel of rising through the ranks (getting more points) is there, and there are many things to attempt to excel in, by doing various business-related (at least in name) actions. Efficient manipulating of your opportunities will win you victory points and, if you gain four, the game.&amp;#10;&amp;#10;Awards: &amp;#10;Machtspiele (Power $truggle) is derived from &amp;quot;Die Firma&amp;quot;, which won a special prize in the 2009 Hippodice game design competition for best full-length game.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic2336353_t.png
image: //cf.geekdo-images.com/images/pic2336353.png
categories: Action / Dexterity @@ Adventure @@ Fantasy @@ Fighting
description:
Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.&amp;#10;&amp;#10;The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic572305_t.jpg
image: //cf.geekdo-images.com/images/pic572305.jpg
categories: City Building
description:
In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements -  some combination of money, workers and building materials. More difficult combinations yield more victory points.&amp;#10;&amp;#10;Furthermore, not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection.&amp;#10;&amp;#10;The game's core mechanic revolves around identical decks of 13 cards for each player, of which only 2 are played per round. But in addition to the card's function, the numerical combination of cards played is important (e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first.&amp;#10;&amp;#10;So not only is the start player constantly changing, but it is also possible that a planned action cannot be taken, as another player has already used the same role. Not all roles are exclusive, so the turn order will also determine whether your &amp;quot;half of all pesos in the middle&amp;quot; is half of eight, or half of four (if a player before you played the same card). Some roles allow you to tax others or steal from them, and some cards defend against this, so it's not all just collecting pieces in a solitary manner. Some combinations require the presence of an architect, so you must choose whether to use one of your two card spots for him. Other cards add different twists. What and when to choose, who to hurt, and what you're aiming for, make up the game's main decisions.&amp;#10;&amp;#10;These different ideas make Havana its own game even if some of it is familiar. It's shorter and lighter than many similar games, as well.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1323908_t.jpg
image: //cf.geekdo-images.com/images/pic1323908.jpg
categories: Humor @@ Party Game @@ Prehistoric @@ Real-time
description:
In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous &amp;ndash; well, let's say &amp;quot;functional&amp;quot; &amp;ndash; structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu!&amp;#10;&amp;#10;When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use &amp;ndash; through gestures like stomping your feet or raising your arms above your head &amp;ndash; and what to do with it. &amp;quot;Manungu&amp;quot; tells them to put the piece at the front of the structure, while &amp;quot;Manungu manungu&amp;quot; means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them &amp;ndash; lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, &amp;quot;Karungu!!&amp;quot; (stomp stomp stomp)&amp;#10;&amp;#10;The fastest &amp;ndash; and most accurate &amp;ndash; architect/building team will carry the day...&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1094082_t.jpg
image: //cf.geekdo-images.com/images/pic1094082.jpg
categories: Card Game @@ Fighting @@ Real-time @@ Sports
description:
JAB is a skill-centric strategic boxing card game. In JAB, you get direct control over your boxer's fists, providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time, meaning there are no turns.&amp;#10;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#9;Winning the game&amp;#10;&amp;#10;To win the game, get a knockout by throwing staggering haymakers at your opponent until he eats canvas, or strategically win more rounds than your opponent by impressing the judges with your beautiful technique.&amp;#10;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#10;&amp;#9;&amp;#9;&amp;#9;&amp;#9;&amp;#9;How is JAB different?&amp;#10;&amp;#10;JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions, rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1203476_t.jpg
image: //cf.geekdo-images.com/images/pic1203476.jpg
categories: Card Game @@ Children's Game @@ Educational @@ Party Game @@ Real-time @@ Sports
description:
Spot it! is a simple pattern recognition game in which players try to find an image shown on two cards.&amp;#10;&amp;#10;Each card in Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!&amp;#10;&amp;#10;Rules for different games &amp;ndash; each an observation game with a speed element &amp;ndash; are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with the game's theme ranging from Halloween to hockey to baseball to San Francisco.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic682886_t.jpg
image: //cf.geekdo-images.com/images/pic682886.jpg
categories: Card Game @@ Collectible Components @@ Fantasy
description:
Dungeon Crawler is an adventure card game that is playable alone or with friends. You get to choose Adventurers, equip them, design your own Quests to conquer, seek out the evils that terrorize the lands, and save the Damsel. This intelligently designed game pulls together extraordinary art and fantasy flavor that can keep you spellbound in epic adventure.&amp;#10;&amp;#10;The creators of Dungeon Crawler pit your Adventurers against a series of perilous encounters deep within the domain of vile adversaries and insidious plot combinations, which they must strategically overcome.  This collectible starter includes 2 decks that support single player gaming. You can also use the starter in competitive and co-operative formats (provided that you or your friends have enough cards to support the format you have chosen to play). One is a 65 card grey-tone deck, known as the Dungeon deck. The other deck bears a similar logo with a blue backing. This deck is known as the Crawler deck which serves as a &amp;ldquo;bag of tricks&amp;rdquo; for your Adventurers.&amp;#10;&amp;#10;Source: Gifted Vision (Publisher)&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1086190_t.jpg
image: //cf.geekdo-images.com/images/pic1086190.jpg
categories: Adventure @@ Exploration @@ Party Game @@ Science Fiction
description:
Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.&amp;#10;&amp;#10;Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans.&amp;#10;&amp;#10;However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.&amp;#10;&amp;#10;The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.&amp;#10;&amp;#10;Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1173341_t.jpg
image: //cf.geekdo-images.com/images/pic1173341.jpg
categories: Civilization @@ Fighting @@ Science Fiction @@ Space Exploration
description:
The galaxy has been a peaceful place for many years. After the ruthless Terran&amp;ndash;Hegemony War (30.027&amp;ndash;33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable &amp;ndash; only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?&amp;#10;&amp;#10;A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.&amp;#10;&amp;#10;The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic750583_t.jpg
image: //cf.geekdo-images.com/images/pic750583.jpg
categories: Dice @@ Economic @@ Medieval
description:
In Troyes, recreate four centuries of history of this famous city of the Champagne region of France.  Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city:  religious, military, and civil.  Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them&amp;mdash;anything for more fame!&amp;#10;&amp;#10;Make your underlings:&amp;#10;&amp;#10;     work on the cathedral&amp;#10;     combat misfortune&amp;#10;     bustle about the city&amp;#10;     and other such tasks that are below your family's stature&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;Online Play&amp;#10;&amp;#10;&amp;#10;     Board Game Arena (real-time or turn based)&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic887575_t.jpg
image: //cf.geekdo-images.com/images/pic887575.jpg
categories: Card Game @@ Pirates
description:
Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010)&amp;#10;&amp;#10;A pirate themed variant of Fluxx, this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card, but even those can be changed. There's no way to win at the begining, but once a Goal card is played, you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else, like Steal a Keeper or play a new goal card to replace the old one.&amp;#10;&amp;#10;New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic778029_t.jpg
image: //cf.geekdo-images.com/images/pic778029.jpg
categories: Medieval
description:
Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people,  taken from the dialects spoken in the various Italian regions, starts to gain relevance.&amp;#10;During this period, Francesco D&amp;rsquo;Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy both written in Volgare.&amp;#10;&amp;#10;The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church&amp;rsquo;s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture?&amp;#10;&amp;#10;The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or &amp;quot;The Riddle from Verona&amp;quot;. Players can also gain VP by improving their social status, for example, if the merchant become a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope.&amp;#10;Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and of the Amanuensis.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic798666_t.jpg
image: //cf.geekdo-images.com/images/pic798666.jpg
categories: City Building @@ Civilization @@ Exploration @@ Negotiation @@ Video Game Theme
description:
Please note: this article covers the 2010 release of Sid Meier&amp;rsquo;s Civilization: The Board Game by FFG. This game is unrelated to the similarly named 2002 Eagle Games Sid Meier's Civilization: The Boardgame.&amp;#10;&amp;#10;From Press Release:&amp;#10;&amp;#10;Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy...&amp;#10;&amp;#10;Fantasy Flight Games is excited to announce the upcoming release of Sid Meier&amp;rsquo;s Civilization: The Board Game! Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.&amp;#10;&amp;#10;Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours.&amp;#10;&amp;#10;Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people&amp;rsquo;s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.&amp;#10;&amp;#10;In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!&amp;#10;&amp;#10;Fans of Sid Meier&amp;rsquo;s classic video game franchise will find familiar footing in Civilization: The Board Game. Staying true to the foundations of its video game predecessor while creating a new and unique way to play, Civilization: The Board Game captures the spirit and grandeur of carving out a magnificent empire from modest beginnings.&amp;#10;&amp;#10;Players start off with a single city, one army figure, and one scout, and from these meager origins you must forge through the ages and become the greatest civilization in the world.&amp;#10;&amp;#10;Those unfamiliar with the video game series will find Civilization: The Board Game a great way to enter into the world of Civilization. The strategy and tactical decisions involved in Civilization: The Board Game will appeal to strategy gamers and war gamers alike, and the ability to win through culture and technological advancement will give those who only wish to focus on their own empire a chance at victory as well.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic889436_t.jpg
image: //cf.geekdo-images.com/images/pic889436.jpg
categories: Real-time @@ Word Game
description:
From the makers of Bananagrams, Zip-It is a two-player word game using dice. In a round, the players each take at random half of the 24 dice, then simultaneously assemble their dice into a crossword-style grid using any side of each die that they have. The first to do so says &amp;quot;zip!&amp;quot; and, if his words are valid, he scores a point on the self-scoring zippered pouch. The first player to reach ten points wins.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic918568_t.jpg
image: //cf.geekdo-images.com/images/pic918568.jpg
categories: Bluffing @@ Humor @@ Party Game
description:
Dixit Odyssey is both a standalone game and an expansion for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010.&amp;#10;&amp;#10;Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card&amp;mdash;but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.&amp;#10;&amp;#10;Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pier&amp;ocirc; and colored by Marie Cardouat, artist of Dixit and Dixit 2. The stand alone version also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.&amp;#10;&amp;#10;Expansion versus standalone versions of the game.&amp;#10;&amp;#10;     Standalone version is in a square box (released in 2011 but may still be available).&amp;#10;     Expansion version is in a rectangular box (available from 2013 onwards).&amp;#10;&amp;#10;&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1055672_t.jpg
image: //cf.geekdo-images.com/images/pic1055672.jpg
categories: Ancient @@ Mythology
description:
From BGG News (Eric Martin): &amp;quot;In Pantheon, players enact the comings and goings of various peoples in the Mediterranean: Egyptians, Romans, Iberians, Germans, etc. They accumulate as many raw materials as possible to build monuments to the gods, but the ways of the gods are unpredictable.&amp;#10;&amp;#10;&amp;quot;On a turn, a player has a number of options. He can choose to travel with his people by using the big wooden footprint piece, then smaller footpints to mark their path and block other players. He can buy materials to worship the gods: dancers, farm produce, impressive temples, or prayers. He can use these offerings to take a god token, which may grant him special abilities as well as victory points. Finally, he may build monuments that are worth victory points at the end of the game. The game lasts six rounds with two scoring periods.&amp;quot;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic979889_t.jpg
image: //cf.geekdo-images.com/images/pic979889.jpg
categories: Civilization @@ Fantasy @@ Territory Building
description:
&amp;quot;This world's not big enough for all of us, so it's time you step aside to make room for me.&amp;quot;&amp;#10;&amp;#10;That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.&amp;#10;&amp;#10;Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game &amp;ndash; spending points to draft these combinations &amp;ndash; and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as &amp;quot;places of power&amp;quot;, and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.&amp;#10;&amp;#10;Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1180640_t.jpg
image: //cf.geekdo-images.com/images/pic1180640.jpg
categories: Adventure @@ Exploration @@ Fantasy @@ Fighting @@ Miniatures
description:
Game description from the publisher:&amp;#10;&amp;#10;Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.&amp;#10;&amp;#10;With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...&amp;#10;&amp;#10;Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.&amp;#10;&amp;#10;Compared to the first edition of Descent: Journeys in the Dark, this game features:&amp;#10;&amp;#10;&amp;#10;     Simpler rules for determining line of sight &amp;#10;     Faster setup of each encounter&amp;#10;     Defense dice to mitigate the tendency to &amp;quot;math out&amp;quot; attacks&amp;#10;     Shorter quests with plenty of natural stopping points&amp;#10;     Cards that list necessary statistics, conditions, and effects&amp;#10;     A new mechanism for controlling the overlord powers&amp;#10;     Enhanced hero selection and creation process&amp;#10;     Experience system to allow for hero growth and development&amp;#10;     Out-of-the-box campaign system&amp;#10;&amp;#10;&amp;#10; Descent 1st edition Conversion Kit &amp;#10;&amp;#10;&amp;#10;     Descent: Journeys in the Dark (second edition) &amp;#226;&amp;#128;&amp;#147; Conversion Kit&amp;#10;&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1152359_t.jpg
image: //cf.geekdo-images.com/images/pic1152359.jpg
categories: Medieval @@ Territory Building
description:
In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.&amp;#10;&amp;#10;Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player&amp;rsquo;s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.&amp;#10;&amp;#10;By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&amp;#10;&amp;#10;Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!&amp;#10;&amp;#10;Kingdom Builder FAQ - please read before posting questions in the forum.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1105462_t.jpg
image: //cf.geekdo-images.com/images/pic1105462.jpg
categories: Card Game @@ Humor @@ Science Fiction
description:
Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended.  When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination &amp;ndash; and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, &amp;quot;Give me a long enough lever and a place to stand, and I will move the world.&amp;quot; You will be the most terrifying lever the world has ever seen.&amp;#10;&amp;#10;Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)&amp;#10;&amp;#10;Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.&amp;#10;&amp;#10;There is a twist to the game, though &amp;ndash; actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.&amp;#10;&amp;#10;A new edition of Nefarious (2013) is expected to be available in early summer 2013. It is currently being shipped to stores in Russia. The publishers are Mosigra (the largest network of board games stores in Eastern Europe) and Magellan. This edition has a cartoon-like design.&amp;#10;&amp;#10;


thumbnail: //cf.geekdo-images.com/images/pic1169666_t.jpg
image: //cf.geekdo-images.com/images/pic1169666.jpg
categories: Card Game @@ Horror @@ Humor
description:
Miskatonic School for Girls is the first deck-building game in which you get to build your opponent's deck. This unique feature creates a totally different play dynamic from other deck building games.&amp;#10;&amp;#10;MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together!&amp;#10;&amp;#10;During your turn, you'll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a player's hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house's sanity.&amp;#10;&amp;#10;Due to the overwhelming power of the dark truth, it's just a matter of time before your house goes completely bonkers. The last house left with any sanity wins!&amp;#10;&amp;#10;


